General comment: Maybe this would be better in gltypes rather than in mesa_formats
On Tue, Nov 18, 2014 at 1:23 AM, Iago Toral Quiroga <ito...@igalia.com> wrote: > --- > src/mesa/main/formats.c | 285 > ++++++++++++++++++++++++++++++++++++++++++++++++ > src/mesa/main/formats.h | 3 + > 2 files changed, 288 insertions(+) > > diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c > index 06e8973..7464d89 100644 > --- a/src/mesa/main/formats.c > +++ b/src/mesa/main/formats.c > @@ -325,6 +325,291 @@ _mesa_format_from_array_format(uint32_t array_format) > return MESA_FORMAT_NONE; > } > > +static void > +_mesa_array_format_set_swizzle(mesa_array_format *array_format, > + int x, int y, int z, int w) > +{ > + array_format->swizzle_x = x; > + array_format->swizzle_y = y; > + array_format->swizzle_z = z; > + array_format->swizzle_w = w; > +} > + > +static bool > +_mesa_array_format_set_swizzle_from_format(mesa_array_format > *array_format, > + GLenum format) > +{ > + switch (format) { > + case GL_RGBA: > + case GL_RGBA_INTEGER_EXT: > + _mesa_array_format_set_swizzle(array_format, 0, 1, 2, 3); > + return true; > + case GL_BGRA: > + case GL_BGRA_INTEGER_EXT: > + _mesa_array_format_set_swizzle(array_format, 2, 1, 0, 3); > + return true; > + case GL_ABGR_EXT: > + _mesa_array_format_set_swizzle(array_format, 3, 2, 1, 0); > + return true; > + case GL_RGB: > + case GL_RGB_INTEGER_EXT: > + _mesa_array_format_set_swizzle(array_format, 0, 1, 2, 5); > + return true; > + case GL_BGR: > + case GL_BGR_INTEGER_EXT: > + _mesa_array_format_set_swizzle(array_format, 2, 1, 0, 5); > + return true; > + case GL_LUMINANCE_ALPHA: > + case GL_LUMINANCE_ALPHA_INTEGER_EXT: > + _mesa_array_format_set_swizzle(array_format, 0, 0, 0, 1); > + return true; > + case GL_RG: > + case GL_RG_INTEGER: > + _mesa_array_format_set_swizzle(array_format, 0, 1, 4, 5); > + return true; > + case GL_RED: > + case GL_RED_INTEGER_EXT: > + _mesa_array_format_set_swizzle(array_format, 0, 4, 4, 5); > + return true; > + case GL_GREEN: > + case GL_GREEN_INTEGER_EXT: > + _mesa_array_format_set_swizzle(array_format, 4, 0, 4, 5); > + return true; > + case GL_BLUE: > + case GL_BLUE_INTEGER_EXT: > + _mesa_array_format_set_swizzle(array_format, 4, 4, 0, 5); > + return true; > + case GL_ALPHA: > + case GL_ALPHA_INTEGER_EXT: > + _mesa_array_format_set_swizzle(array_format, 4, 4, 4, 0); > + return true; > + case GL_LUMINANCE: > + case GL_LUMINANCE_INTEGER_EXT: > + _mesa_array_format_set_swizzle(array_format, 0, 0, 0, 5); > + return true; > + case GL_INTENSITY: > + _mesa_array_format_set_swizzle(array_format, 0, 0, 0, 0); > + return true; > + default: > + return false; > + } > +} > + > +/** > +* Take an OpenGL format (GL_RGB, GL_RGBA, etc), OpenGL data type (GL_INT, > +* GL_FOAT, etc) and return a matching mesa_array_format or a mesa_format > +* otherwise (for non-array formats). > +* > +* This function will typically be used to compute a mesa format from a GL > type > +* so we can then call _mesa_format_convert. This function does > +* not consider byte swapping, so it returns types assuming that no byte > +* swapping is involved. If byte swapping is involved then clients are > supposed > +* to handle that on their side before calling _mesa_format_convert. > +* > +* This function returns an uint32_t that can pack a mesa_format or a > +* mesa_array_format. Clients must check the mesa array format bit > +* (MESA_ARRAY_FORMAT_BIT) on the return value to know if the returned > +* format is a mesa_array_format or a mesa_format. > +*/ > +uint32_t > +_mesa_format_from_format_and_type(GLenum format, GLenum type) > +{ > + mesa_array_format array_format; > + > + bool is_array_format = true; > + > + /* Map the OpenGL data type to an array format data type */ > + switch (type) { > + case GL_UNSIGNED_BYTE: > + array_format.type = MESA_ARRAY_FORMAT_TYPE_UBYTE; > + break; > + case GL_BYTE: > + array_format.type = MESA_ARRAY_FORMAT_TYPE_BYTE; > + break; > + case GL_UNSIGNED_SHORT: > + array_format.type = MESA_ARRAY_FORMAT_TYPE_USHORT; > + break; > + case GL_SHORT: > + array_format.type = MESA_ARRAY_FORMAT_TYPE_SHORT; > + break; > + case GL_UNSIGNED_INT: > + array_format.type = MESA_ARRAY_FORMAT_TYPE_UINT; > + break; > + case GL_INT: > + array_format.type = MESA_ARRAY_FORMAT_TYPE_INT; > + break; > + case GL_HALF_FLOAT: > + array_format.type = MESA_ARRAY_FORMAT_TYPE_HALF; > + break; > + case GL_FLOAT: > + array_format.type = MESA_ARRAY_FORMAT_TYPE_FLOAT; > + break; > + case GL_UNSIGNED_INT_8_8_8_8: > + case GL_UNSIGNED_INT_8_8_8_8_REV: > + array_format.type = MESA_ARRAY_FORMAT_TYPE_UBYTE; > If you put these in the GL type switch below as returning the MESA_FORMAT_R8G8B8A8 or whatever, then the code in mesa_format_get_array_format will fix up the swizzling for you. > + break; > + default: > + is_array_format = false; > + break; > + } > + > + /* Next we extract array swizzle information from the OpenGL format */ > + if (is_array_format) { > + is_array_format = > + _mesa_array_format_set_swizzle_from_format(&array_format, > format); > + } > + > + /* If this is an array format type after checking data type and format, > + * fill in the remaining data > + */ > + if (is_array_format) { > + array_format.normalized = !_mesa_is_enum_format_integer(format); > + array_format.num_channels = _mesa_components_in_format(format); > + array_format.pad = 0; > + array_format.array_format_bit = 1; > + > + /* Check if we need to swap the swizzle for > GL_UNSIGNED_INT_8_8_8_8* */ > + bool swap_swizzle = > + (type == GL_UNSIGNED_INT_8_8_8_8 && _mesa_little_endian()) || > + (type == GL_UNSIGNED_INT_8_8_8_8_REV && !_mesa_little_endian()); > + if (swap_swizzle) { > + GLubyte swizzle[4], tmp[4]; > + const GLubyte map_3210[6] = { 3, 2, 1, 0, 4, 5 }; > + int i; > + > + tmp[0] = array_format.swizzle_x; > + tmp[1] = array_format.swizzle_y; > + tmp[2] = array_format.swizzle_z; > + tmp[3] = array_format.swizzle_w; > + > + for (i = 0; i < 4; i++) { > + if (tmp[i] == MESA_FORMAT_SWIZZLE_NONE) > + swizzle[i] = MESA_FORMAT_SWIZZLE_NONE; > + else > + swizzle[i] = map_3210[tmp[i]]; > + } > + > + array_format.swizzle_x = swizzle[0]; > + array_format.swizzle_y = swizzle[1]; > + array_format.swizzle_z = swizzle[2]; > + array_format.swizzle_w = swizzle[3]; > + } else if (!_mesa_little_endian()) { > + array_format = array_format_flip_channels(array_format); > + } > + return array_format.as_uint; > + } > + > + /* Otherwise this is not an array format, so return the mesa_format > + * matching the OpenGL format and data type > + */ > + switch (type) { > + case GL_UNSIGNED_SHORT_5_6_5: > + if (format == GL_RGB) > + return MESA_FORMAT_B5G6R5_UNORM; > + else if (format == GL_BGR) > + return MESA_FORMAT_R5G6B5_UNORM; > + break; > + case GL_UNSIGNED_SHORT_5_6_5_REV: > + if (format == GL_RGB) > + return MESA_FORMAT_R5G6B5_UNORM; > + else if (format == GL_BGR) > + return MESA_FORMAT_B5G6R5_UNORM; > + break; > + case GL_UNSIGNED_SHORT_4_4_4_4: > + if (format == GL_RGBA) > + return MESA_FORMAT_A4B4G4R4_UNORM; > + else if (format == GL_BGRA) > + return MESA_FORMAT_A4R4G4B4_UNORM; > + else if (format == GL_ABGR_EXT) > + return MESA_FORMAT_R4G4B4A4_UNORM; > + break; > + case GL_UNSIGNED_SHORT_4_4_4_4_REV: > + if (format == GL_RGBA) > + return MESA_FORMAT_R4G4B4A4_UNORM; > + else if (format == GL_BGRA) > + return MESA_FORMAT_B4G4R4A4_UNORM; > + else if (format == GL_ABGR_EXT) > + return MESA_FORMAT_A4B4G4R4_UNORM; > + break; > + case GL_UNSIGNED_SHORT_5_5_5_1: > + if (format == GL_RGBA) > + return MESA_FORMAT_A1B5G5R5_UNORM; > + else if (format == GL_BGRA) > + return MESA_FORMAT_A1R5G5B5_UNORM; > + else if (format == GL_ABGR_EXT) > + return MESA_FORMAT_R1G5B5A5_UNORM; > + break; > + case GL_UNSIGNED_SHORT_1_5_5_5_REV: > + if (format == GL_RGBA) > + return MESA_FORMAT_R5G5B5A1_UNORM; > + else if (format == GL_BGRA) > + return MESA_FORMAT_B5G5R5A1_UNORM; > + else if (format == GL_ABGR_EXT) > + return MESA_FORMAT_A5B5G5R1_UNORM; > I mentioned this in a comment on an earlier patch, but I don't think this combination is a real thing. If we currently allow it, we should double-check the GL spec and disallow it if we can. That's just a bad format. + break; > + case GL_UNSIGNED_BYTE_3_3_2: > + if (format == GL_RGB) > + return MESA_FORMAT_B2G3R3_UNORM; > + break; > + case GL_UNSIGNED_BYTE_2_3_3_REV: > + if (format == GL_RGB) > + return MESA_FORMAT_R3G3B2_UNORM; > + break; > + case GL_UNSIGNED_INT_5_9_9_9_REV: > + if (format == GL_RGB) > + return MESA_FORMAT_R9G9B9E5_FLOAT; > + break; > + case GL_UNSIGNED_INT_10_10_10_2: > + if (format == GL_RGBA) > + return MESA_FORMAT_A2B10G10R10_UNORM; > + else if (format == GL_RGBA_INTEGER) > + return MESA_FORMAT_A2B10G10R10_UINT; > + else if (format == GL_BGRA) > + return MESA_FORMAT_A2R10G10B10_UNORM; > + else if (format == GL_BGRA_INTEGER) > + return MESA_FORMAT_A2R10G10B10_UINT; > + else if (format == GL_ABGR_EXT) > + return MESA_FORMAT_R2G10B10A10_UNORM; > + break; > + case GL_UNSIGNED_INT_2_10_10_10_REV: > + if (format == GL_RGBA) > + return MESA_FORMAT_R10G10B10A2_UNORM; > + else if (format == GL_RGBA_INTEGER) > + return MESA_FORMAT_R10G10B10A2_UINT; > + else if (format == GL_BGRA) > + return MESA_FORMAT_B10G10R10A2_UNORM; > + else if (format == GL_BGRA_INTEGER) > + return MESA_FORMAT_B10G10R10A2_UINT; > + else if (format == GL_ABGR_EXT) > + return MESA_FORMAT_A10B10G10R2_UNORM; > Same here > + break; > + case GL_UNSIGNED_INT_8_8_8_8: > + /* Formats other than BGRA are handled as array formats */ > + if (format == GL_BGRA) > + return MESA_FORMAT_A8R8G8B8_UNORM; > + break; > + case GL_UNSIGNED_SHORT_8_8_MESA: > + if (format == GL_YCBCR_MESA) > + return MESA_FORMAT_YCBCR; > + break; > + case GL_UNSIGNED_SHORT_8_8_REV_MESA: > + if (format == GL_YCBCR_MESA) > + return MESA_FORMAT_YCBCR_REV; > + break; > + case GL_UNSIGNED_INT_10F_11F_11F_REV: > + if (format == GL_RGB) > + return MESA_FORMAT_R11G11B10_FLOAT; > + default: > + break; > + } > + > + /* If we got here it means that we could not find a Mesa format that > + * matches the GL format/type provided. We may need to add a new Mesa > + * format in that case. > + */ > + assert(!"Unsupported format"); > +} > + > /** Is the given format a compressed format? */ > GLboolean > _mesa_is_format_compressed(mesa_format format) > diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h > index 7a792d4..092a1a2 100644 > --- a/src/mesa/main/formats.h > +++ b/src/mesa/main/formats.h > @@ -546,6 +546,9 @@ _mesa_format_to_array_format(mesa_format format); > extern mesa_format > _mesa_format_from_array_format(uint32_t array_format); > > +extern uint32_t > +_mesa_format_from_format_and_type(GLenum format, GLenum type); > + > extern GLboolean > _mesa_is_format_compressed(mesa_format format); > > -- > 1.9.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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