Hi, I agree with the solution. Considering "images" as "buffers" or "buffers" as "images" (as they are operated inside shaders but not texture units) makes sense. I think we can make atomic buffers as a part of ARB_shader_image_load_store. Because, images are 2D array of buffers with atomic operations run on them.
You have mentioned in our previous conversation about the un-necessity of store. The spec for ARB_shader_image_load_store says imageStore(). If we are implementing the same for atomics, then we have to use store for it too. Thank you!! On Mon, Nov 17, 2014 at 11:28 AM, Ilia Mirkin <imir...@alum.mit.edu> wrote: > Because shader resources were already specified as pipe_surfaces (in > the existing, albeit presently unused API). A pipe_surface is a > wrapper around a resource that specifies what "view" of the resource > should be writable, and attaches an optional format to that resource. > Normally pipe_surfaces are used for render targets, but it applies > just as well here. It applies especially well with a view towards > ARB_shader_image_load_store. > > It's conceivable to make a totally separate thing for atomic buffers, > but there's no good reason to -- they will have to be handled in > essentially the same way as regular "image" surfaces will for > ARB_shader_image_load_store. > > Cheers, > > -ilia > > On Mon, Nov 17, 2014 at 11:19 AM, Aditya Avinash > <adityaavina...@gmail.com> wrote: > > Hi, > > I am having difficulty in understanding why you implemented pipe_surface > in > > st_atom_atomicbuf.c. > > > > On Mon, Nov 17, 2014 at 2:24 AM, Aditya Avinash < > adityaavina...@gmail.com> > > wrote: > >> > >> Hi, > >> > >> On Sunday, November 16, 2014, Ilia Mirkin <imir...@alum.mit.edu> wrote: > >>> > >>> The direction I went in was by adapting the shader resources interface > >>> for this. I believe it will be possible to use for > >>> shader_image_load_store as well. > >> > >> > >> I asked some questions on mailing list about the implementation. I took > >> the same path as uniform buffers. But, I realized that it's not > efficient to > >> do that. > >> > >>> > >>> See https://github.com/imirkin/mesa/commits/atomic > >>> > >> > >> The commits are similar to my previous patch. I was doing atomics > similar > >> to uniform buffers, Now I was changing cso_context. > >> > >>> > >>> I believe that makes a lot more sense than creating a special counter > >>> buffer type only to be used for this. pipe_surface has the requisite > >>> offset/etc options. > >> > >> > >> I thought of using uniform buffer data structure with certain flags > which > >> differentiate between atomics, uniforms, index. Like a generic buffer. > >> > >>> > >>> I feel like I've mentioned this before when you asked questions, but > >>> I'd highly recommend taking my work and improving on it (or at least > >>> understanding it). It's at the point where a driver can implement the > >>> backend logic, although some of the mesa/st bits are going to be > >>> subject to discussion (and need fixing, it messes up the DCE tgsi > >>> pass, so I just disabled it). > >>> > >>> On Thu, Nov 13, 2014 at 12:18 AM, adityaatluri < > adityaavina...@gmail.com> > >>> wrote: > >>> > --- > >>> > src/gallium/include/pipe/p_context.h | 5 +++++ > >>> > src/gallium/include/pipe/p_defines.h | 7 ++++++- > >>> > src/gallium/include/pipe/p_state.h | 10 ++++++++++ > >>> > 3 files changed, 21 insertions(+), 1 deletion(-) > >>> > > >>> > diff --git a/src/gallium/include/pipe/p_context.h > >>> > b/src/gallium/include/pipe/p_context.h > >>> > index af5674f..bf3be31 100644 > >>> > --- a/src/gallium/include/pipe/p_context.h > >>> > +++ b/src/gallium/include/pipe/p_context.h > >>> > @@ -44,6 +44,7 @@ struct pipe_blit_info; > >>> > struct pipe_box; > >>> > struct pipe_clip_state; > >>> > struct pipe_constant_buffer; > >>> > +struct pipe_counter_buffer; > >>> > struct pipe_depth_stencil_alpha_state; > >>> > struct pipe_draw_info; > >>> > struct pipe_fence_handle; > >>> > @@ -201,6 +202,10 @@ struct pipe_context { > >>> > uint shader, uint index, > >>> > struct pipe_constant_buffer *buf ); > >>> > > >>> > + void (*set_counter_buffer)( struct pipe_context *, > >>> > + uint shader, uint index, > >>> > + struct pipe_counter_buffer *buf ); > >>> > + > >>> > void (*set_framebuffer_state)( struct pipe_context *, > >>> > const struct > pipe_framebuffer_state > >>> > * ); > >>> > > >>> > diff --git a/src/gallium/include/pipe/p_defines.h > >>> > b/src/gallium/include/pipe/p_defines.h > >>> > index 8c4e415..717ab6a 100644 > >>> > --- a/src/gallium/include/pipe/p_defines.h > >>> > +++ b/src/gallium/include/pipe/p_defines.h > >>> > @@ -341,6 +341,7 @@ enum pipe_flush_flags { > >>> > #define PIPE_BIND_VERTEX_BUFFER (1 << 4) /* > set_vertex_buffers > >>> > */ > >>> > #define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */ > >>> > #define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* > set_constant_buffer > >>> > */ > >>> > +#define PIPE_BIND_COUNTER_BUFFER (1 << 7) /* > set_counter_buffer > >>> > */ > >>> > #define PIPE_BIND_DISPLAY_TARGET (1 << 8) /* > flush_front_buffer > >>> > */ > >>> > #define PIPE_BIND_TRANSFER_WRITE (1 << 9) /* transfer_map */ > >>> > #define PIPE_BIND_TRANSFER_READ (1 << 10) /* transfer_map */ > >>> > @@ -572,6 +573,8 @@ enum pipe_cap { > >>> > PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE = 109, > >>> > PIPE_CAP_SAMPLER_VIEW_TARGET = 110, > >>> > PIPE_CAP_CLIP_HALFZ = 111, > >>> > + PIPE_CAP_USER_COUNTER_BUFFERS = 112, > >>> > + PIPE_CAP_COUNTER_BUFFER_OFFSET_ALIGNMENT = 113, > >>> > }; > >>> > > >>> > #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0) > >>> > @@ -631,7 +634,9 @@ enum pipe_shader_cap > >>> > PIPE_SHADER_CAP_PREFERRED_IR, > >>> > PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED, > >>> > PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS, > >>> > - PIPE_SHADER_CAP_DOUBLES > >>> > + PIPE_SHADER_CAP_DOUBLES, > >>> > + PIPE_SHADER_CAP_MAX_COUNTER_BUFFER_SIZE, > >>> > + PIPE_SHADER_CAP_MAX_COUNTER_BUFFERS > >>> > }; > >>> > > >>> > /** > >>> > diff --git a/src/gallium/include/pipe/p_state.h > >>> > b/src/gallium/include/pipe/p_state.h > >>> > index 43bc48b..49fae5d 100644 > >>> > --- a/src/gallium/include/pipe/p_state.h > >>> > +++ b/src/gallium/include/pipe/p_state.h > >>> > @@ -57,6 +57,7 @@ extern "C" { > >>> > #define PIPE_MAX_CLIP_PLANES 8 > >>> > #define PIPE_MAX_COLOR_BUFS 8 > >>> > #define PIPE_MAX_CONSTANT_BUFFERS 32 > >>> > +#define PIPE_MAX_COUNTER_BUFFERS 32 > >>> > #define PIPE_MAX_SAMPLERS 16 > >>> > #define PIPE_MAX_SHADER_INPUTS 32 > >>> > #define PIPE_MAX_SHADER_OUTPUTS 48 /* 32 GENERICs + POS, PSIZE, > FOG, > >>> > etc. */ > >>> > @@ -462,6 +463,15 @@ struct pipe_constant_buffer { > >>> > const void *user_buffer; /**< pointer to a user buffer if buffer > >>> > == NULL */ > >>> > }; > >>> > > >>> > +/** > >>> > + * A Counter buffer. A new buffer is set everytime a variable with > >>> > + * atomic_uint is defined. > >>> > + */ > >>> > +struct pipe_counter_buffer{ > >>> > + struct pipe_resource *buffer; /**< The actual buffer */ > >>> > + unsigned buffer_offset; /**< The offset to start of data in > buffer > >>> > in bytes */ > >>> > + const void *user_buffer; /**< The buffer which is created by the > >>> > compiler */ > >>> > +}; > >>> > > >>> > /** > >>> > * A stream output target. The structure specifies the range > vertices > >>> > can > >>> > -- > >>> > 1.9.1 > >>> > > >>> > _______________________________________________ > >>> > mesa-dev mailing list > >>> > mesa-dev@lists.freedesktop.org > >>> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev > >> > >> > >> > >> -- > >> Regards, > >> Aditya Atluri, > >> USA. > >> > >> > > > > > > > > -- > > Regards, > > Aditya Atluri, > > USA. > > > -- Regards, *Aditya Atluri,* *USA.*
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