It looks like ARR is generated, as
src/gallium/state_trackers/nine/nine_shader.c has
#define _OPI(o,t,vv1,vv2,pv1,pv2,d,s,h) \
{ D3DSIO_##o, TGSI_OPCODE_##t, { vv1, vv2 }, { pv1, pv2, }, d, s, h }
[...]
_OPI(MOVA, ARR, V(2,0), V(3,0), V(0,0), V(0,0), 1, 1, NULL),
Jose
________________________________________
From: mesa-dev <[email protected]> on behalf of Eric
Anholt <[email protected]>
Sent: 13 November 2014 01:43
To: Ilia Mirkin
Cc: [email protected]
Subject: Re: [Mesa-dev] Removing unused opcodes (TGSI, Mesa IR)
Ilia Mirkin <[email protected]> writes:
> AFAIK at least some of these (NRM, ARR, probably others) were being used by
> the d3d9 state tracker. Not sure what its status is, but I believe the hope
> was to eventually get it into the tree.
They've got code for lowering NRM and CND to sanity, and no use of ARR,
ARA, X2D, RFL, STR, SFL, or BRA.
_______________________________________________
mesa-dev mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/mesa-dev