It looks like ARR is generated, as src/gallium/state_trackers/nine/nine_shader.c has
#define _OPI(o,t,vv1,vv2,pv1,pv2,d,s,h) \ { D3DSIO_##o, TGSI_OPCODE_##t, { vv1, vv2 }, { pv1, pv2, }, d, s, h } [...] _OPI(MOVA, ARR, V(2,0), V(3,0), V(0,0), V(0,0), 1, 1, NULL), Jose ________________________________________ From: mesa-dev <mesa-dev-boun...@lists.freedesktop.org> on behalf of Eric Anholt <e...@anholt.net> Sent: 13 November 2014 01:43 To: Ilia Mirkin Cc: mesa-dev@lists.freedesktop.org Subject: Re: [Mesa-dev] Removing unused opcodes (TGSI, Mesa IR) Ilia Mirkin <imir...@alum.mit.edu> writes: > AFAIK at least some of these (NRM, ARR, probably others) were being used by > the d3d9 state tracker. Not sure what its status is, but I believe the hope > was to eventually get it into the tree. They've got code for lowering NRM and CND to sanity, and no use of ARR, ARA, X2D, RFL, STR, SFL, or BRA. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev