On 11/03/2014 05:22 PM, Ian Romanick wrote:
This is the first, and more minor, batch of micro-optimizations for the
glUniform* paths.  Other than patch 8, these probably aren't going to
make a lot of difference, even on CPU limited applications.

The next batch, which needs a bit more time to finish baking, should
have some more substantial improvements.

  src/glsl/glsl_types.h           |  18 +--
  src/mesa/main/uniform_query.cpp | 260 +++++++++++++++-------------------------
  src/mesa/main/uniforms.c        |  96 +++++++--------
  src/mesa/main/uniforms.h        |   4 +-
  4 files changed, 157 insertions(+), 221 deletions(-)
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Looks good to me.

Reviewed-by: Brian Paul <bri...@vmware.com>

BTW, in _mesa_uniform() we have two instances of:

   if (uni->type->is_sampler()) {
      ...
   }

   if (uni->type->is_image()) {
      ...
   }

I believe the second 'if' could be 'else if'

Probably no real savings, but it would read better.

-Brian

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