Am 31.10.2014 um 18:17 schrieb Matt Turner: > On Fri, Oct 31, 2014 at 3:13 AM, Juha-Pekka Heikkila > <juhapekka.heikk...@gmail.com> wrote: >> Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikk...@gmail.com> >> --- >> src/mesa/main/colormac.h | 20 +++++++++++++++ >> src/mesa/main/pixeltransfer.c | 59 >> ++++++++++++++++++++++++++++++++----------- >> 2 files changed, 64 insertions(+), 15 deletions(-) >> >> diff --git a/src/mesa/main/colormac.h b/src/mesa/main/colormac.h >> index c8adca6..da5e094 100644 >> --- a/src/mesa/main/colormac.h >> +++ b/src/mesa/main/colormac.h >> @@ -51,6 +51,26 @@ _mesa_unclamped_float_rgba_to_ubyte(GLubyte dst[4], const >> GLfloat src[4]) >> >> >> /** >> + * Clamp four float values to [min,max] >> + */ >> +#if defined(__SSE2__) && defined(__GNUC__) >> +static inline void >> +_mesa_clamp_float_rgba(GLfloat src[4], GLfloat result[4], const float min, >> + const float max) >> +{ >> + __m128 operand, minval, maxval; >> + >> + operand = _mm_loadu_ps(src); > > Surely 128-bit pixels will be 128-bit aligned? I think we can use an > aligned load here. I can't see why that would be the case (sure in some cases it might be but I don't see anything which would actually guarantee that). temp images themselves don't seem to have any forced alignment (that could be fixed though I didn't check fi there's other paths into it which can't be easily fixed).
> >> + minval = _mm_set1_ps(min); >> + maxval = _mm_set1_ps(max); >> + operand = _mm_max_ps(operand, minval); >> + operand = _mm_min_ps(operand, maxval); >> + _mm_storeu_ps(result, operand); > > And an aligned store here. > >> +} >> +#endif >> + >> + >> +/** >> * \name Generic color packing macros. All inputs should be GLubytes. >> * >> * \todo We may move these into texstore.h at some point. >> diff --git a/src/mesa/main/pixeltransfer.c b/src/mesa/main/pixeltransfer.c >> index 8bbeeb8..e16eb59 100644 >> --- a/src/mesa/main/pixeltransfer.c >> +++ b/src/mesa/main/pixeltransfer.c >> @@ -35,7 +35,7 @@ >> #include "pixeltransfer.h" >> #include "imports.h" >> #include "mtypes.h" >> - >> +#include "x86/common_x86_asm.h" >> >> /* >> * Apply scale and bias factors to an array of RGBA pixels. >> @@ -89,16 +89,34 @@ _mesa_map_rgba( const struct gl_context *ctx, GLuint n, >> GLfloat rgba[][4] ) >> const GLfloat *bMap = ctx->PixelMaps.BtoB.Map; >> const GLfloat *aMap = ctx->PixelMaps.AtoA.Map; >> GLuint i; >> - for (i=0;i<n;i++) { >> - GLfloat r = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F); >> - GLfloat g = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F); >> - GLfloat b = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F); >> - GLfloat a = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F); >> - rgba[i][RCOMP] = rMap[F_TO_I(r * rscale)]; >> - rgba[i][GCOMP] = gMap[F_TO_I(g * gscale)]; >> - rgba[i][BCOMP] = bMap[F_TO_I(b * bscale)]; >> - rgba[i][ACOMP] = aMap[F_TO_I(a * ascale)]; >> + >> +#if defined(__SSE2__) && defined(__GNUC__) >> + if (cpu_has_xmm2) { > > #ifdef __SSE2__ means the compiler is free to use SSE2 instructions > whenever it pleases. That's not what you want here, if you're also > doing runtime checking (cpu_has_xmm2). > > The typical way to do this is to put the function containing SSE > instructions in a separate file that is compiled with -msse2. See > streaming-load-memcpy.c for example. gcc has a way to mark specific > functions, but since we have to compile with MSVC... > > I think you just want copy-and-paste the SSE4.1 testing code in > configure.ac for SSE2 and then wrap these uses in #ifdef USE_SSE2. > >> + for (i=0;i<n;i++) { >> + GLfloat rgba_temp[4]; >> + _mesa_clamp_float_rgba(rgba[i], rgba_temp, 0.0F, 1.0F); >> + rgba[i][RCOMP] = rMap[F_TO_I(rgba_temp[RCOMP] * rscale)]; >> + rgba[i][GCOMP] = gMap[F_TO_I(rgba_temp[GCOMP] * gscale)]; >> + rgba[i][BCOMP] = bMap[F_TO_I(rgba_temp[BCOMP] * bscale)]; >> + rgba[i][ACOMP] = aMap[F_TO_I(rgba_temp[ACOMP] * ascale)]; > > Oh, but we shouldn't be bothering to store the floats back to memory > anyway. We should just do this part with SSE as well. Indeed the mul scale and F_TO_I look like obvious candidates for vectorization (though the table part unfortunately not). Roland _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev