On Fri, Oct 31, 2014 at 3:13 AM, Juha-Pekka Heikkila <juhapekka.heikk...@gmail.com> wrote: > Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikk...@gmail.com> > --- > src/mesa/main/colormac.h | 20 +++++++++++++++ > src/mesa/main/pixeltransfer.c | 59 > ++++++++++++++++++++++++++++++++----------- > 2 files changed, 64 insertions(+), 15 deletions(-) > > diff --git a/src/mesa/main/colormac.h b/src/mesa/main/colormac.h > index c8adca6..da5e094 100644 > --- a/src/mesa/main/colormac.h > +++ b/src/mesa/main/colormac.h > @@ -51,6 +51,26 @@ _mesa_unclamped_float_rgba_to_ubyte(GLubyte dst[4], const > GLfloat src[4]) > > > /** > + * Clamp four float values to [min,max] > + */ > +#if defined(__SSE2__) && defined(__GNUC__) > +static inline void > +_mesa_clamp_float_rgba(GLfloat src[4], GLfloat result[4], const float min, > + const float max) > +{ > + __m128 operand, minval, maxval; > + > + operand = _mm_loadu_ps(src);
Surely 128-bit pixels will be 128-bit aligned? I think we can use an aligned load here. > + minval = _mm_set1_ps(min); > + maxval = _mm_set1_ps(max); > + operand = _mm_max_ps(operand, minval); > + operand = _mm_min_ps(operand, maxval); > + _mm_storeu_ps(result, operand); And an aligned store here. > +} > +#endif > + > + > +/** > * \name Generic color packing macros. All inputs should be GLubytes. > * > * \todo We may move these into texstore.h at some point. > diff --git a/src/mesa/main/pixeltransfer.c b/src/mesa/main/pixeltransfer.c > index 8bbeeb8..e16eb59 100644 > --- a/src/mesa/main/pixeltransfer.c > +++ b/src/mesa/main/pixeltransfer.c > @@ -35,7 +35,7 @@ > #include "pixeltransfer.h" > #include "imports.h" > #include "mtypes.h" > - > +#include "x86/common_x86_asm.h" > > /* > * Apply scale and bias factors to an array of RGBA pixels. > @@ -89,16 +89,34 @@ _mesa_map_rgba( const struct gl_context *ctx, GLuint n, > GLfloat rgba[][4] ) > const GLfloat *bMap = ctx->PixelMaps.BtoB.Map; > const GLfloat *aMap = ctx->PixelMaps.AtoA.Map; > GLuint i; > - for (i=0;i<n;i++) { > - GLfloat r = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F); > - GLfloat g = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F); > - GLfloat b = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F); > - GLfloat a = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F); > - rgba[i][RCOMP] = rMap[F_TO_I(r * rscale)]; > - rgba[i][GCOMP] = gMap[F_TO_I(g * gscale)]; > - rgba[i][BCOMP] = bMap[F_TO_I(b * bscale)]; > - rgba[i][ACOMP] = aMap[F_TO_I(a * ascale)]; > + > +#if defined(__SSE2__) && defined(__GNUC__) > + if (cpu_has_xmm2) { #ifdef __SSE2__ means the compiler is free to use SSE2 instructions whenever it pleases. That's not what you want here, if you're also doing runtime checking (cpu_has_xmm2). The typical way to do this is to put the function containing SSE instructions in a separate file that is compiled with -msse2. See streaming-load-memcpy.c for example. gcc has a way to mark specific functions, but since we have to compile with MSVC... I think you just want copy-and-paste the SSE4.1 testing code in configure.ac for SSE2 and then wrap these uses in #ifdef USE_SSE2. > + for (i=0;i<n;i++) { > + GLfloat rgba_temp[4]; > + _mesa_clamp_float_rgba(rgba[i], rgba_temp, 0.0F, 1.0F); > + rgba[i][RCOMP] = rMap[F_TO_I(rgba_temp[RCOMP] * rscale)]; > + rgba[i][GCOMP] = gMap[F_TO_I(rgba_temp[GCOMP] * gscale)]; > + rgba[i][BCOMP] = bMap[F_TO_I(rgba_temp[BCOMP] * bscale)]; > + rgba[i][ACOMP] = aMap[F_TO_I(rgba_temp[ACOMP] * ascale)]; Oh, but we shouldn't be bothering to store the floats back to memory anyway. We should just do this part with SSE as well. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev