On Tue, Oct 28, 2014 at 5:30 PM, Matt Turner <matts...@gmail.com> wrote: > On Tue, Oct 28, 2014 at 3:59 PM, Matt Turner <matts...@gmail.com> wrote: >>>> - assert(stage == MESA_SHADER_FRAGMENT); >>> >>> I like removing these asserts from the function bodies, but I'm >>> confused why you're doing it. The VS isn't going to call >>> fire_fb_write, or emit a derivative instruction. >> >> Oh, you're actually removing the stage member entirely. Isn't that >> useful to have? >> >> Maybe I need to keep reading the series.. > > Okay, still don't understand. It seems like your objective in patch 3 > is to be able to print things other than "fragment" under various > INTEL_DEBUG=... settings. Wouldn't it be simpler to contain that logic > in the generator using the stage member -- which would be nice to have > for assertions anyway?
What I was trying to do here was to make the generator independent of the shader stage. It receives a cfg_t and spits out assembly and doesn't care about what stage it may be. It simplifies the generator a little and passing in the debug name means that the generator doesn't have to know about blorp, for example. I think my biggest problem with losing the asserts is that they protect casts of prog_data to brw_wm_prog_data (except for the one in generate_assembly), but those casts only happens in fs specific opcodes. Either way, I'm not attached to this change, we can put stage back in. Kristian _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev