https://bugs.freedesktop.org/show_bug.cgi?id=84566
--- Comment #34 from Jason Ekstrand <ja...@jlekstrand.net> --- (In reply to Samuel Iglesias from comment #33) > Jason, I would like to know your opinion about the integer RGBA clamping > done in pack.c (_mesa_pack_rgba_span_from_ints()). > > glReadPixels() and glGetTexImage() specs said (for example, in OpenGL 3.3. > core specification) that for an integer RGBA color, each component is > clamped to the representable range of type. > > Those GL functions end up calling pack.c's functions for performing the > conversion (mesa_pack_rgba_span_from_ints() and others). > > It's possible to replace some of those pack.c's conversion functions by the > master conversion but the problem is in the clamping operation. I would like > to add a boolean argument called "clamp" to the master conversion function > which is passed to _mesa_swizzle_and_convert() where each of its > convert_{uint,int,byte,ubyte,short,ushort}() do the right thing when "clamp" > is true. > > This "clamp" parameter would be false for every call to either master > conversion function or _mesa_swizzle_and_convert() except when they are > being called from pack.c. > > What do you think? Supporting clamping is probably fine. I think we determined we needed a clamp parameter anyway for some of the float conversions. I guess it makes sense for integers too. Let's watch out for performance when we implement it though. Changing the loop inside mesa_swizzle_and_convert without hurting performance can be tricky. The teximage-colors test in Piglit has a -benchmark flag that can be used for testing that. -- You are receiving this mail because: You are the QA Contact for the bug.
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