On Thu, Oct 16, 2014 at 9:01 AM, Ian Romanick <i...@freedesktop.org> wrote: > On 10/15/2014 08:51 PM, Kenneth Graunke wrote: >> Previously, we generated an extra CMP instruction: >> >> cmp.ge.f0(8) g6<1>D g1<0,4,1>F 0F >> cmp.nz.f0(8) null g6<4,4,1>D 0D >> (+f0) sel(8) g5<1>F g1.4<0,4,1>F g2<0,4,1>F >> >> The first operand is always a boolean, and we want to predicate the SEL >> on that. Rather than producing a boolean value and comparing it against >> zero, we can just produce a condition code in the flag register. >> >> Now we generate: >> >> cmp.ge.f0(8) null g1<0,4,1>F 0F >> (+f0) sel(8) g5<1>F g1.4<0,4,1>F g2<0,4,1>F >> >> No difference in shader-db. > > Do any piglit tests generate ir_triop_csel for VS or GS? The change is > nearly identical to the FS change, but it would be nice to know any of > it was exercised.
I expect ./generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-mix-vec3-vec3-bvec3.shader_test does. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev