https://bugs.freedesktop.org/show_bug.cgi?id=84566
--- Comment #13 from Jason Ekstrand <ja...@jlekstrand.net> --- (In reply to Iago Toral from comment #12) > (In reply to Jason Ekstrand from comment #11) > > (In reply to Iago Toral from comment #10) > > > (In reply to Iago Toral from comment #9) > > > > Jason, piglit tests hit cases where they attempt to convert GL format > > > > and > > > > data type combinations that do not match any of the existing mesa > > > > formats. > > > > > > > > For example GL_RGB + GL_UNSIGNED_BYTE_2_3_3_REV (BBGG GRRR). The Only > > > > mesa > > > > format of this kind is MESA_FORMAT_B2G3R3_UNORM (RRRG GGBB). > > > > > > > > This means that we don't have pack and unpack functions for these types, > > > > which we need to use a master conversion function. I think the natural > > > > thing > > > > to do would be to add new mesa_format types for these, together with > > > > their > > > > format_pack.c and format_unpack.c functions (which should be > > > > auto-generated > > > > too). I suppose it is okay to add new mesa_format enums, right? > > > > > > BTW, as an added bonus, with this approach we will speed up conversion for > > > some of these types too. For example, the way Mesa currently handles > > > GL_UNSIGNED_BYTE_2_3_3_REV to GL_RGBA UBYTE involves two conversions > > > (2_3_3_REV -> RGBA FLOAT -> RGBA_UBYTE), while we would be able to do that > > > in one go via the auto-generated unpack function. > > > > How many formats like this are there? If it's only a few, then it probably > > makes sense to add the few mesa_formats that we need. > > I don't know yet. For that I would have enable the master convertion > function for all code paths, then run all the piglit tests and then check > the cases that hit the assertion I have one by one removing duplicate cases, > so it would take some time. > > In any case, even if these were a significant bunch: do we have a good > alternative? If we don't create mesa_formats for these types we would have > to handle them as exceptions to the process (and this kind of defeats the > purpose of a master function). We would have to handle conversions from and > to these types through different paths and write the conversions functions > we need by hand... You should know once you write a gl_format_and_type_to_mesa_format function. I don't think there will be many. I think OpenGL only specifies about 8 packed formats (plus swizzling) and we should already have most of them. -- You are receiving this mail because: You are the QA Contact for the bug.
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