https://bugs.freedesktop.org/show_bug.cgi?id=84566
--- Comment #5 from Iago Toral <ito...@igalia.com> --- Jason, in your initial implementation of the master function you have this assert: if (src_array_format.as_uint && dst_array_format.as_uint) { assert(src_array_format.normalized == dst_array_format.normalized); (...) _mesa_swizzle_and_convert(dst, dst_gl_type, dst_array_format.num_channels, src, src_gl_type, src_array_format.num_channels, src2dst, normalized, width); } I think this assertion is wrong, since it prevents conversion from float array types (which are being generated with normalized=false) to normalized integer types. Something that is explicitly supported in _mesa_swizzle_and_convert. I am hitting this assertion while converting from RGB FLOAT to RGBA UBYTE for example. Looking at the implementation of texstore_swizzle, which uses _mesa_swizzle_and_convert (and is the path that the original code takes to do this conversion in my example), I don't find this kind of checks. What it does is this: is_array = _mesa_format_to_array(dstFormat, &dst_type, &dst_components, rgba2dst, &normalized); (...) normalized |= !_mesa_is_enum_format_integer(srcFormat); This will make it so that normalized is always set to true for float src formats like RGB FLOAT. So assuming that this code is correct I think we would want to do the same in the master function: remove the assert and set normalized to true if either src or dst are normalized or if src is a float type. There is another issue, and that is how we decide if a (glformat,gldatatype) combination is normalized or not when creating an array format from it. There are a bunch of functions in glformats.c I could use, like: GLboolean _mesa_is_enum_format_unorm(GLenum format) GLboolean _mesa_is_enum_format_snorm(GLenum format) GLboolean _mesa_is_enum_format_integer(GLenum format) ... But these do not consider the data type, only the format, so for example _mesa_is_enum_format_unorm(GL_RGB) will always return true, even if we have a GL_FLOAT data type. This is the same thing that _mesa_swizzle_and_convert does when doing: normalized |= !_mesa_is_enum_format_integer(srcFormat); but it is inconsistent with your definition of array formats, since all array formats generated in format_info.c have a normalized setting of 0. I could also avoid the problem if I simply use I just use _mesa_is_enum_format_integer(format) when mapping a (glformat,gldatatype) to a mesa_array_format, like texstore_swizzle does, but as I mentioned, that will create float array formats with normalized set to true, which is inconsistent with the array_formats you are generating, so I am not sure about the best path to take here. What do you think? -- You are receiving this mail because: You are the QA Contact for the bug.
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