On 09/30/2014 12:28 AM, Tapani Pälli wrote: > Patch fixes failing test in WebGL conformance test > 'point-no-attributes' when running Chrome on OpenGL ES. > (Shader program may draw points using constant data in shader.) > > No Piglit regressions.
This sounds believable. Did you also try the ES2 or ES3 conformance suite? I could have sworn that we had a bug related to this a long time ago, and we discovered it using the conformance suite. Either way, we should get a piglit test too... I think we have a test for desktop OpenGL (maybe 3.1?), so it shouldn't be too hard to adapt that. > Signed-off-by: Tapani Pälli <tapani.pa...@intel.com> > --- > src/mesa/main/api_validate.c | 5 ++--- > 1 file changed, 2 insertions(+), 3 deletions(-) > > diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c > index 51a3d1f..9b80600 100644 > --- a/src/mesa/main/api_validate.c > +++ b/src/mesa/main/api_validate.c > @@ -112,9 +112,8 @@ check_valid_to_render(struct gl_context *ctx, const char > *function) > > switch (ctx->API) { > case API_OPENGLES2: > - /* For ES2, we can draw if any vertex array is enabled (and we > - * should always have a vertex program/shader). */ > - if (ctx->Array.VAO->_Enabled == 0x0 || !ctx->VertexProgram._Current) > + /* For ES2, we can draw if we have a vertex program/shader). */ > + if (!ctx->VertexProgram._Current) > return GL_FALSE; > break; > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev