Patch fixes failing test in WebGL conformance test 'point-no-attributes' when running Chrome on OpenGL ES. (Shader program may draw points using constant data in shader.)
No Piglit regressions. Signed-off-by: Tapani Pälli <tapani.pa...@intel.com> --- src/mesa/main/api_validate.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 51a3d1f..9b80600 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -112,9 +112,8 @@ check_valid_to_render(struct gl_context *ctx, const char *function) switch (ctx->API) { case API_OPENGLES2: - /* For ES2, we can draw if any vertex array is enabled (and we - * should always have a vertex program/shader). */ - if (ctx->Array.VAO->_Enabled == 0x0 || !ctx->VertexProgram._Current) + /* For ES2, we can draw if we have a vertex program/shader). */ + if (!ctx->VertexProgram._Current) return GL_FALSE; break; -- 1.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev