On Wed, Sep 24, 2014 at 5:17 PM, Roland Scheidegger <srol...@vmware.com> wrote: > I don't really qualified to review, IIRC I mentioned it was tricky to > see if it's right when you pushed it first, and this has not changed. > Some comment inline though... > > > Am 24.09.2014 20:30, schrieb Ilia Mirkin: >> Marek/Roland -- do either of those comments count as a R-b? I'd like >> to push this out tonight, pending a full piglit run. >> >> On Wed, Sep 24, 2014 at 1:35 PM, Roland Scheidegger <srol...@vmware.com> >> wrote: >>> Yes cubemaps should have array_size == 6 always in gallium. You just >>> have to be careful whenever translating things from mesa to gallium as >>> things like that won't be true in core mesa of course (similar to 1d >>> array textures having height and so on) due to OpenGL weirdness for >>> historical reasons. >>> >>> Roland >>> >>> >>> Am 24.09.2014 19:19, schrieb Marek Olšák: >>>> Interesting, I didn't know about that. Nevermind. st/mesa indeed sets it >>>> to 6. >>>> >>>> Marek >>>> >>>> On Wed, Sep 24, 2014 at 6:26 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: >>>>> On Wed, Sep 24, 2014 at 12:20 PM, Marek Olšák <mar...@gmail.com> wrote: >>>>>> Cubemaps have array_size == 1, but you can still set the target to 2D >>>>> >>>>> Are you *sure* about that? Everything I'm seeing indicates that >>>>> cubemaps have array_size == 6. For example this code in nv50_tex.c: >>>>> >>>>> depth = MAX2(mt->base.base.array_size, mt->base.base.depth0); >>>>> ... >>>>> case PIPE_TEXTURE_CUBE: >>>>> depth /= 6; >>>>> ... >>>>> >>>>>> and set first_layer <= last_layer <= 6 in the sample view. Instead of >>>>>> checking array_size, maybe NumLayers should be used instead. Just >>>>>> guessing. >>>>>> >>>>>> Marek >>>>>> >>>>>> On Wed, Sep 24, 2014 at 5:05 PM, Ilia Mirkin <imir...@alum.mit.edu> >>>>>> wrote: >>>>>>> The disguise of cubemap's layeredness is insufficient to trip up this >>>>>>> code :) They still get their NumLayers set, and the resources still >>>>>>> have an array size. Perhaps there's a scenario I'm not considering? >>>>>>> >>>>>>> On Wed, Sep 24, 2014 at 5:23 AM, Marek Olšák <mar...@gmail.com> wrote: >>>>>>>> Maybe something similar also needs to be done for cubemaps, because >>>>>>>> they are just layered textures in disguise? >>>>>>>> >>>>>>>> Marek >>>>>>>> >>>>>>>> On Wed, Sep 24, 2014 at 7:01 AM, Ilia Mirkin <imir...@alum.mit.edu> >>>>>>>> wrote: >>>>>>>>> For 3d textures, NumLayers is set to 1, which is not what we want. >>>>>>>>> This >>>>>>>>> fixes the newly added gl-layer-render-storage test (which constructs >>>>>>>>> immutable 3d textures). Fixes regression introduced in d82bd7eb060. >>>>>>>>> >>>>>>>>> Bugzilla: >>>>>>>>> https://urldefense.proofpoint.com/v1/url?u=https://bugs.freedesktop.org/show_bug.cgi?id%3D84145&k=oIvRg1%2BdGAgOoM1BIlLLqw%3D%3D%0A&r=F4msKE2WxRzA%2BwN%2B25muztFm5TSPwE8HKJfWfR2NgfY%3D%0A&m=p4L3w5mFWeprslDAPtBcySi4H8PhKEdqz0pOU77lcjg%3D%0A&s=5599aec76e1694c8ec71dcfe6209603bf8b152884c942363fd84e9d56edaaa72 >>>>>>>>> Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> >>>>>>>>> --- >>>>>>>>> src/mesa/state_tracker/st_atom_texture.c | 2 +- >>>>>>>>> src/mesa/state_tracker/st_cb_fbo.c | 3 ++- >>>>>>>>> src/mesa/state_tracker/st_texture.c | 3 ++- >>>>>>>>> 3 files changed, 5 insertions(+), 3 deletions(-) >>>>>>>>> >>>>>>>>> diff --git a/src/mesa/state_tracker/st_atom_texture.c >>>>>>>>> b/src/mesa/state_tracker/st_atom_texture.c >>>>>>>>> index ed9a444..19072ae 100644 >>>>>>>>> --- a/src/mesa/state_tracker/st_atom_texture.c >>>>>>>>> +++ b/src/mesa/state_tracker/st_atom_texture.c >>>>>>>>> @@ -223,7 +223,7 @@ static unsigned last_level(struct >>>>>>>>> st_texture_object *stObj) >>>>>>>>> >>>>>>>>> static unsigned last_layer(struct st_texture_object *stObj) >>>>>>>>> { >>>>>>>>> - if (stObj->base.Immutable) >>>>>>>>> + if (stObj->base.Immutable && stObj->pt->array_size > 1) >>>>>>>>> return MIN2(stObj->base.MinLayer + stObj->base.NumLayers - 1, >>>>>>>>> stObj->pt->array_size - 1); >>>>>>>>> return stObj->pt->array_size - 1; >>>>>>>>> diff --git a/src/mesa/state_tracker/st_cb_fbo.c >>>>>>>>> b/src/mesa/state_tracker/st_cb_fbo.c >>>>>>>>> index 470ab27..7b6a444 100644 >>>>>>>>> --- a/src/mesa/state_tracker/st_cb_fbo.c >>>>>>>>> +++ b/src/mesa/state_tracker/st_cb_fbo.c >>>>>>>>> @@ -451,7 +451,8 @@ st_update_renderbuffer_surface(struct st_context >>>>>>>>> *st, >>>>>>>>> } >>>>>>>>> >>>>>>>>> /* Adjust for texture views */ >>>>>>>>> - if (strb->is_rtt) { >>>>>>>>> + if (strb->is_rtt && resource->array_size > 1 && >>>>>>>>> + strb->Base.TexImage->TexObject->Immutable) { >>>>>>>>> struct gl_texture_object *tex = strb->Base.TexImage->TexObject; >>>>>>>>> first_layer += tex->MinLayer; >>>>>>>>> if (!strb->rtt_layered) >>>>>>>>> diff --git a/src/mesa/state_tracker/st_texture.c >>>>>>>>> b/src/mesa/state_tracker/st_texture.c >>>>>>>>> index c84aa45..2cd95ec 100644 >>>>>>>>> --- a/src/mesa/state_tracker/st_texture.c >>>>>>>>> +++ b/src/mesa/state_tracker/st_texture.c >>>>>>>>> @@ -263,7 +263,8 @@ st_texture_image_map(struct st_context *st, >>>>>>>>> struct st_texture_image *stImage, >>>>>>>>> if (stObj->base.Immutable) { >>>>>>>>> level += stObj->base.MinLevel; >>>>>>>>> z += stObj->base.MinLayer; >>>>>>>>> - d = MIN2(d, stObj->base.NumLayers); >>>>>>>>> + if (stObj->pt->array_size > 1) >>>>>>>>> + d = MIN2(d, stObj->base.NumLayers); >>>>>>>>> } >>>>>>>>> >>>>>>>>> z += stImage->base.Face; > This is pretty confusing, so for a cubemap you get the initial z > (presumably zero), add the MinLayer for the view, then also the Face > from the initial image? This isn't new but all the translation from mesa > seems really tricky here and elsewhere. > The fix though is probably correct but really I can't tell... > But as long as it fixes things go for it...
I think the key is that mesa (supposedly) prevents illegal situations from happening. The above didn't actually fix anything, but I audited all NumLayers usages to ensure that they were done only for array textures, and this was one of the usages [that my previous patch introduced]. I don't think your comment is directly related to my patch, but imagine the following scenario: 2d array with 10 layers, cast as a cube map view for layers 2..7. Then you want to get the 1 (-x? I forget) face from it. That'll end up being layer 3 in the original texture. Which is what the above code will end up doing, I believe. -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev