In the TCS, these are all arrays, just like GS inputs. --- src/glsl/link_varyings.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp index 53c26d2..5d232482 100644 --- a/src/glsl/link_varyings.cpp +++ b/src/glsl/link_varyings.cpp @@ -54,7 +54,8 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog, /* Check that the types match between stages. */ const glsl_type *type_to_match = input->type; - if (consumer_stage == MESA_SHADER_GEOMETRY) { + if (consumer_stage == MESA_SHADER_GEOMETRY || + consumer_stage == MESA_SHADER_TESS_CTRL) { assert(type_to_match->is_array()); /* Enforced by ast_to_hir */ type_to_match = type_to_match->element_type(); } -- 2.1.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev