Signed-off-by: Chris Forbes <chr...@ijw.co.nz>
---
 src/glsl/linker.cpp | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index be86371..d2a818e 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2478,7 +2478,7 @@ check_resources(struct gl_context *ctx, struct 
gl_shader_program *prog)
         continue;
 
       if (sh->num_samplers > ctx->Const.Program[i].MaxTextureImageUnits) {
-        linker_error(prog, "Too many %s shader texture samplers",
+        linker_error(prog, "Too many %s shader texture samplers\n",
                      _mesa_shader_stage_to_string(i));
       }
 
@@ -2492,7 +2492,7 @@ check_resources(struct gl_context *ctx, struct 
gl_shader_program *prog)
                            _mesa_shader_stage_to_string(i));
          } else {
             linker_error(prog, "Too many %s shader default uniform block "
-                        "components",
+                        "components\n",
                          _mesa_shader_stage_to_string(i));
          }
       }
@@ -2505,7 +2505,7 @@ check_resources(struct gl_context *ctx, struct 
gl_shader_program *prog)
                            "this is non-portable out-of-spec behavior\n",
                            _mesa_shader_stage_to_string(i));
          } else {
-            linker_error(prog, "Too many %s shader uniform components",
+            linker_error(prog, "Too many %s shader uniform components\n",
                          _mesa_shader_stage_to_string(i));
          }
       }
@@ -2523,7 +2523,7 @@ check_resources(struct gl_context *ctx, struct 
gl_shader_program *prog)
       }
 
       if (total_uniform_blocks > ctx->Const.MaxCombinedUniformBlocks) {
-        linker_error(prog, "Too many combined uniform blocks (%d/%d)",
+        linker_error(prog, "Too many combined uniform blocks (%d/%d)\n",
                      prog->NumUniformBlocks,
                      ctx->Const.MaxCombinedUniformBlocks);
       } else {
@@ -2531,7 +2531,7 @@ check_resources(struct gl_context *ctx, struct 
gl_shader_program *prog)
             const unsigned max_uniform_blocks =
                ctx->Const.Program[i].MaxUniformBlocks;
            if (blocks[i] > max_uniform_blocks) {
-              linker_error(prog, "Too many %s uniform blocks (%d/%d)",
+              linker_error(prog, "Too many %s uniform blocks (%d/%d)\n",
                            _mesa_shader_stage_to_string(i),
                            blocks[i],
                            max_uniform_blocks);
-- 
2.1.0

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