On 09/15/2014 10:41 AM, Roland Scheidegger wrote: > Am 14.09.2014 16:07, schrieb mathias.froehl...@gmx.net: >> From: Mathias Fröhlich <mathias.froehl...@gmx.net> >> >> Will be used in the implementation of NV_depth_buffer_float. >> >> Signed-off-by: Mathias Froehlich <mathias.froehl...@web.de >> --- >> src/mesa/main/glformats.c | 18 ++++++++++++++++++ >> src/mesa/main/glformats.h | 3 +++ >> 2 files changed, 21 insertions(+) >> >> diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c >> index 00478f9..16f7d6b 100644 >> --- a/src/mesa/main/glformats.c >> +++ b/src/mesa/main/glformats.c >> @@ -983,6 +983,24 @@ _mesa_is_depth_or_stencil_format(GLenum format) >> >> >> /** >> + * Test if the given image format is a float depth format. >> + */ >> +GLboolean >> +_mesa_is_float_depth_format(GLenum format) >> +{ >> + switch (format) { >> + case GL_DEPTH_COMPONENT32F: >> + case GL_DEPTH_COMPONENT32F_NV: >> + case GL_DEPTH32F_STENCIL8: >> + case GL_DEPTH32F_STENCIL8_NV: >> + return GL_TRUE; >> + default: >> + return GL_FALSE; >> + } >> +} >> + >> + >> +/** >> * Test if an image format is a supported compressed format. >> * \param format the internal format token provided by the user. >> * \return GL_TRUE if compressed, GL_FALSE if uncompressed >> diff --git a/src/mesa/main/glformats.h b/src/mesa/main/glformats.h >> index 7b03215..a960786 100644 >> --- a/src/mesa/main/glformats.h >> +++ b/src/mesa/main/glformats.h >> @@ -93,6 +93,9 @@ extern GLboolean >> _mesa_is_depth_or_stencil_format(GLenum format); >> >> extern GLboolean >> +_mesa_is_float_depth_format(GLenum format); >> + >> +extern GLboolean >> _mesa_is_compressed_format(struct gl_context *ctx, GLenum format); >> >> extern GLenum >> > > I'm amazed that the format enums are different. ARB_depth_buffer_float > claims that's due to incompatible clamping behavior as per the revision > history, but since the clamping behavior seems to be entirely controlled > by the function entry points I don't see why that makes any sense. > In any case the patches make sense to me but someone else should look at > them.
I had the same reaction, but I think the clamping behavior is different if you supply these as internal formats with, say, glTexImage2D... which means the current patch series is probably missing some things. :( > Roland _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev