On 08/30/2014 12:30 PM, tiffany wrote:
According to the GLSL 1.40 spec, section 5.7 Structure and Array Operations:
"Array elements are accessed using an expression whose type is int or uint."
---
src/glsl/lower_variable_index_to_cond_assign.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/lower_variable_index_to_cond_assign.cpp
b/src/glsl/lower_variable_index_to_cond_assign.cpp
index 7c5d80f..d878cb0 100644
--- a/src/glsl/lower_variable_index_to_cond_assign.cpp
+++ b/src/glsl/lower_variable_index_to_cond_assign.cpp
@@ -76,7 +76,7 @@ compare_index_block(exec_list *instructions, ir_variable
*index,
ir_rvalue *broadcast_index = new(mem_ctx) ir_dereference_variable(index);
assert(index->type->is_scalar());
- assert(index->type->base_type == GLSL_TYPE_INT);
+ assert(index->type->base_type == GLSL_TYPE_INT || index->type->base_type ==
GLSL_TYPE_UINT);
assert(components >= 1 && components <= 4);
if (components > 1) {
Looks OK to me. Is there a (piglit) test which hits this?
Reviewed-by: Brian Paul <bri...@vmware.com>
Do you need someone to commit this for you?
-Brian
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