On 01.09.2014 19:08, Marek Olšák wrote:
On Wed, Aug 27, 2014 at 10:57 AM, Michel Dänzer <mic...@daenzer.net> wrote:
From: Michel Dänzer <michel.daen...@amd.com>
It's never used under normal circumstances.
Signed-off-by: Michel Dänzer <michel.daen...@amd.com>
---
src/gallium/drivers/radeonsi/si_pipe.c | 7 -------
src/gallium/drivers/radeonsi/si_state.c | 11 ++++++++++-
2 files changed, 10 insertions(+), 8 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c
b/src/gallium/drivers/radeonsi/si_pipe.c
index ae1d043..f39529a 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -27,7 +27,6 @@
#include "radeon/radeon_uvd.h"
#include "util/u_memory.h"
-#include "util/u_simple_shaders.h"
#include "vl/vl_decoder.h"
/*
@@ -129,12 +128,6 @@ static struct pipe_context *si_create_context(struct
pipe_screen *screen, void *
goto fail;
sctx->blitter->draw_rectangle = r600_draw_rectangle;
- sctx->dummy_pixel_shader =
- util_make_fragment_cloneinput_shader(&sctx->b.b, 0,
- TGSI_SEMANTIC_GENERIC,
- TGSI_INTERPOLATE_CONSTANT);
- sctx->b.b.bind_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
This removes binding the dummy shader at context creation, but I don't
remember if it is still needed. Hopefully not.
AFAICT it isn't, certainly not for piglit.
For the series:
Reviewed-by: Marek Olšák <marek.ol...@amd.com>
Thanks, pushed.
--
Earthling Michel Dänzer | http://www.amd.com
Libre software enthusiast | Mesa and X developer
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