On Wed, Aug 27, 2014 at 10:57 AM, Michel Dänzer <mic...@daenzer.net> wrote: > From: Michel Dänzer <michel.daen...@amd.com> > > It's never used under normal circumstances. > > Signed-off-by: Michel Dänzer <michel.daen...@amd.com> > --- > src/gallium/drivers/radeonsi/si_pipe.c | 7 ------- > src/gallium/drivers/radeonsi/si_state.c | 11 ++++++++++- > 2 files changed, 10 insertions(+), 8 deletions(-) > > diff --git a/src/gallium/drivers/radeonsi/si_pipe.c > b/src/gallium/drivers/radeonsi/si_pipe.c > index ae1d043..f39529a 100644 > --- a/src/gallium/drivers/radeonsi/si_pipe.c > +++ b/src/gallium/drivers/radeonsi/si_pipe.c > @@ -27,7 +27,6 @@ > > #include "radeon/radeon_uvd.h" > #include "util/u_memory.h" > -#include "util/u_simple_shaders.h" > #include "vl/vl_decoder.h" > > /* > @@ -129,12 +128,6 @@ static struct pipe_context *si_create_context(struct > pipe_screen *screen, void * > goto fail; > sctx->blitter->draw_rectangle = r600_draw_rectangle; > > - sctx->dummy_pixel_shader = > - util_make_fragment_cloneinput_shader(&sctx->b.b, 0, > - TGSI_SEMANTIC_GENERIC, > - > TGSI_INTERPOLATE_CONSTANT); > - sctx->b.b.bind_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
This removes binding the dummy shader at context creation, but I don't remember if it is still needed. Hopefully not. For the series: Reviewed-by: Marek Olšák <marek.ol...@amd.com> Marek > - > /* these must be last */ > si_begin_new_cs(sctx); > r600_query_init_backend_mask(&sctx->b); /* this emits commands and > must be last */ > diff --git a/src/gallium/drivers/radeonsi/si_state.c > b/src/gallium/drivers/radeonsi/si_state.c > index 6fcb14b..e06a4ac 100644 > --- a/src/gallium/drivers/radeonsi/si_state.c > +++ b/src/gallium/drivers/radeonsi/si_state.c > @@ -36,6 +36,7 @@ > #include "util/u_framebuffer.h" > #include "util/u_helpers.h" > #include "util/u_memory.h" > +#include "util/u_simple_shaders.h" > > static void si_init_atom(struct r600_atom *atom, struct r600_atom > **list_elem, > void (*emit)(struct si_context *ctx, struct > r600_atom *state), > @@ -2306,8 +2307,16 @@ static void si_bind_ps_shader(struct pipe_context > *ctx, void *state) > return; > > /* use dummy shader if supplied shader is corrupt */ > - if (!sel || !sel->current) > + if (!sel || !sel->current) { > + if (!sctx->dummy_pixel_shader) { > + sctx->dummy_pixel_shader = > + > util_make_fragment_cloneinput_shader(&sctx->b.b, 0, > + > TGSI_SEMANTIC_GENERIC, > + > TGSI_INTERPOLATE_CONSTANT); > + } > + > sel = sctx->dummy_pixel_shader; > + } > > sctx->ps_shader = sel; > } > -- > 2.1.0 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev