On Thu, Aug 28, 2014 at 3:36 PM, Roland Scheidegger <srol...@vmware.com> wrote: > Oops there's a bug in there, I'll send out a new version (we only pass a > one pixel sized array). > FWIW the msaa case also has its issues (generates a warning in > store_texsubimage, I guess that's pretty harmless though at the very > least the default value is going not to be what it should but who cares > about that anyway). Don't know though how that could be fixed.
Because of fallbacks, most drivers which support MSAA also implement mapping MSAA textures as single-sample. All we need to do is to upload texels like for a single-sample texture. Marek > > Roland > > Am 28.08.2014 04:28, schrieb Ian Romanick: >> Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> >> >> On 08/27/2014 06:00 PM, srol...@vmware.com wrote: >>> From: Roland Scheidegger <srol...@vmware.com> >>> >>> mesa was creating a cube map array texture with just one layer, which is >>> not legal. This caused an assertion failure when using that texture later >>> in llvmpipe (when enabling cube map arrays) since it verifies the number >>> of layers in the view is divisible by 6 (the sampling code might well crash >>> randomly otherwise) with piglit glsl-resource-not-bound CubeArray -fbo >>> -auto. >>> --- >>> src/mesa/main/texobj.c | 4 +++- >>> 1 file changed, 3 insertions(+), 1 deletion(-) >>> >>> diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c >>> index 2a82c2d..feac771 100644 >>> --- a/src/mesa/main/texobj.c >>> +++ b/src/mesa/main/texobj.c >>> @@ -772,7 +772,8 @@ _mesa_get_fallback_texture(struct gl_context *ctx, >>> gl_texture_index tex) >>> { >>> if (!ctx->Shared->FallbackTex[tex]) { >>> /* create fallback texture now */ >>> - const GLsizei width = 1, height = 1, depth = 1; >>> + const GLsizei width = 1, height = 1; >>> + GLsizei depth = 1; >>> GLubyte texel[4]; >>> struct gl_texture_object *texObj; >>> struct gl_texture_image *texImage; >>> @@ -822,6 +823,7 @@ _mesa_get_fallback_texture(struct gl_context *ctx, >>> gl_texture_index tex) >>> case TEXTURE_CUBE_ARRAY_INDEX: >>> dims = 3; >>> target = GL_TEXTURE_CUBE_MAP_ARRAY; >>> + depth = 6; >>> break; >>> case TEXTURE_EXTERNAL_INDEX: >>> dims = 2; >>> >> > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev