Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> On 08/27/2014 06:00 PM, srol...@vmware.com wrote: > From: Roland Scheidegger <srol...@vmware.com> > > mesa was creating a cube map array texture with just one layer, which is > not legal. This caused an assertion failure when using that texture later > in llvmpipe (when enabling cube map arrays) since it verifies the number > of layers in the view is divisible by 6 (the sampling code might well crash > randomly otherwise) with piglit glsl-resource-not-bound CubeArray -fbo -auto. > --- > src/mesa/main/texobj.c | 4 +++- > 1 file changed, 3 insertions(+), 1 deletion(-) > > diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c > index 2a82c2d..feac771 100644 > --- a/src/mesa/main/texobj.c > +++ b/src/mesa/main/texobj.c > @@ -772,7 +772,8 @@ _mesa_get_fallback_texture(struct gl_context *ctx, > gl_texture_index tex) > { > if (!ctx->Shared->FallbackTex[tex]) { > /* create fallback texture now */ > - const GLsizei width = 1, height = 1, depth = 1; > + const GLsizei width = 1, height = 1; > + GLsizei depth = 1; > GLubyte texel[4]; > struct gl_texture_object *texObj; > struct gl_texture_image *texImage; > @@ -822,6 +823,7 @@ _mesa_get_fallback_texture(struct gl_context *ctx, > gl_texture_index tex) > case TEXTURE_CUBE_ARRAY_INDEX: > dims = 3; > target = GL_TEXTURE_CUBE_MAP_ARRAY; > + depth = 6; > break; > case TEXTURE_EXTERNAL_INDEX: > dims = 2; >
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