The replicated data clear shader needs to be SIMD16, or else the GPU will hang. So, compile it even if INTEL_DEBUG=no16 is set.
Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> Cc: Kristian Høgsberg <k...@bitplanet.net> --- src/mesa/drivers/dri/i965/brw_fs.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index f52b730..e700ef6 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -3411,7 +3411,8 @@ brw_wm_fs_emit(struct brw_context *brw, cfg_t *simd16_cfg = NULL; fs_visitor v2(brw, mem_ctx, key, prog_data, prog, fp, 16); - if (brw->gen >= 5 && likely(!(INTEL_DEBUG & DEBUG_NO16))) { + if (brw->gen >= 5 && likely(!(INTEL_DEBUG & DEBUG_NO16) || + brw->use_rep_send)) { if (!v.simd16_unsupported) { /* Try a SIMD16 compile */ v2.import_uniforms(&v); -- 2.1.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev