On Fri, Aug 29, 2014 at 11:10 PM, Kenneth Graunke <kenn...@whitecape.org> wrote:
> The replicated data clear shader needs to be SIMD16, or else the GPU
> will hang.  So, compile it even if INTEL_DEBUG=no16 is set.

Oh, great. I wasted a bunch of time wondering wtf was causing my GPU to hang.

Reviewed-by: Matt Turner <matts...@gmail.com>
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