On Fri, Aug 29, 2014 at 11:10 PM, Kenneth Graunke <kenn...@whitecape.org> wrote: > The replicated data clear shader needs to be SIMD16, or else the GPU > will hang. So, compile it even if INTEL_DEBUG=no16 is set.
Oh, great. I wasted a bunch of time wondering wtf was causing my GPU to hang. Reviewed-by: Matt Turner <matts...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev