From: Paul Berry <stereotype...@gmail.com> This will make it easier to extend dirty bit handling to support compute shaders.
Reviewed-by: Jordan Justen <jordan.l.jus...@intel.com> --- src/mesa/drivers/dri/i965/brw_context.h | 6 ++++++ src/mesa/drivers/dri/i965/brw_vec4_gs.c | 2 +- 2 files changed, 7 insertions(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index 5ffd960..a44b77f 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -259,6 +259,12 @@ struct brw_state_flags { } while (false) +/** + * Check one of the bits in a field of brw_state_flags. + */ +#define CHECK_DIRTY_BIT(FIELD, FLAG) ((brw->state.dirty.FIELD & (FLAG)) != 0) + + /** Subclass of Mesa vertex program */ struct brw_vertex_program { struct gl_vertex_program program; diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs.c b/src/mesa/drivers/dri/i965/brw_vec4_gs.c index ecab59a..d99502d 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_gs.c +++ b/src/mesa/drivers/dri/i965/brw_vec4_gs.c @@ -272,7 +272,7 @@ brw_upload_gs_prog(struct brw_context *brw) if (gp == NULL) { /* No geometry shader. Vertex data just passes straight through. */ - if (brw->state.dirty.brw & BRW_NEW_VUE_MAP_VS) { + if (CHECK_DIRTY_BIT(brw, BRW_NEW_VUE_MAP_VS)) { brw->vue_map_geom_out = brw->vue_map_vs; SET_DIRTY_BIT(brw, BRW_NEW_VUE_MAP_GEOM_OUT); } -- 2.1.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev