> It's hard to tell from just the patch whether this restriction is > enforced: > > (15) Can the 64-bit uniform APIs be used to load values for uniforms of > type "bool", "bvec2", "bvec3", or "bvec4"? > > RESOLVED: No. OpenGL 2.0 and beyond did allow "bool" variable to be > set with Uniform*i* and Uniform*f APIs, and OpenGL 3.0 extended that > support to Uniform*ui* for orthogonality. But it seems pointless to > extended this capability forward to 64-bit Uniform APIs as well.
Good catch it wasn't, I've just submitted a piglit test for this. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev