This patch is Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>
On 08/14/2014 03:52 AM, Dave Airlie wrote: > From: Dave Airlie <airl...@redhat.com> > > Signed-off-by: Dave Airlie <airl...@redhat.com> > --- > src/glsl/glsl_parser_extras.cpp | 1 + > src/glsl/glsl_parser_extras.h | 2 ++ > src/glsl/standalone_scaffolding.cpp | 1 + > 3 files changed, 4 insertions(+) > > diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp > index ad91c46..53fbb25 100644 > --- a/src/glsl/glsl_parser_extras.cpp > +++ b/src/glsl/glsl_parser_extras.cpp > @@ -521,6 +521,7 @@ static const _mesa_glsl_extension > _mesa_glsl_supported_extensions[] = { > EXT(ARB_fragment_coord_conventions, true, false, > ARB_fragment_coord_conventions), > EXT(ARB_fragment_layer_viewport, true, false, > ARB_fragment_layer_viewport), > EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5), > + EXT(ARB_gpu_shader_fp64, true, false, > ARB_gpu_shader_fp64), > EXT(ARB_sample_shading, true, false, ARB_sample_shading), > EXT(ARB_separate_shader_objects, true, false, dummy_true), > EXT(ARB_shader_atomic_counters, true, false, > ARB_shader_atomic_counters), > diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h > index ce66e2f..6f5c0b1 100644 > --- a/src/glsl/glsl_parser_extras.h > +++ b/src/glsl/glsl_parser_extras.h > @@ -407,6 +407,8 @@ struct _mesa_glsl_parse_state { > bool ARB_fragment_layer_viewport_warn; > bool ARB_gpu_shader5_enable; > bool ARB_gpu_shader5_warn; > + bool ARB_gpu_shader_fp64_enable; > + bool ARB_gpu_shader_fp64_warn; > bool ARB_sample_shading_enable; > bool ARB_sample_shading_warn; > bool ARB_separate_shader_objects_enable; > diff --git a/src/glsl/standalone_scaffolding.cpp > b/src/glsl/standalone_scaffolding.cpp > index 2b76dd1..63e3cde 100644 > --- a/src/glsl/standalone_scaffolding.cpp > +++ b/src/glsl/standalone_scaffolding.cpp > @@ -100,6 +100,7 @@ void initialize_context_to_defaults(struct gl_context > *ctx, gl_api api) > ctx->Extensions.ARB_fragment_coord_conventions = true; > ctx->Extensions.ARB_fragment_layer_viewport = true; > ctx->Extensions.ARB_gpu_shader5 = true; > + ctx->Extensions.ARB_gpu_shader_fp64 = true; > ctx->Extensions.ARB_sample_shading = true; > ctx->Extensions.ARB_shader_bit_encoding = true; > ctx->Extensions.ARB_shader_stencil_export = true; > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev