There's no need to copy the array of DrawBuffer enums to a temp array. --- src/mesa/main/buffers.c | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-)
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index 6b4fac9..140cf6e 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -567,16 +567,11 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers, void _mesa_update_draw_buffers(struct gl_context *ctx) { - GLenum buffers[MAX_DRAW_BUFFERS]; - GLuint i; - /* should be a window system FBO */ assert(_mesa_is_winsys_fbo(ctx->DrawBuffer)); - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) - buffers[i] = ctx->Color.DrawBuffer[i]; - - _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, buffers, NULL); + _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, + ctx->Color.DrawBuffer, NULL); } -- 1.7.10.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev