This makes some of the UE4 engine demos (Stylized, Mobile Temple) render correctly, tested on Intel Haswell machine.
Signed-off-by: Tapani Pälli <tapani.pa...@intel.com> Acked-by: Anuj Phogat <anuj.pho...@gmail.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78716 --- src/mapi/glapi/gen/GL4x.xml | 26 ++++++++++++++++++++++++++ src/mesa/main/tests/dispatch_sanity.cpp | 10 +++++----- 2 files changed, 31 insertions(+), 5 deletions(-) diff --git a/src/mapi/glapi/gen/GL4x.xml b/src/mapi/glapi/gen/GL4x.xml index 8efef0b..848316e 100644 --- a/src/mapi/glapi/gen/GL4x.xml +++ b/src/mapi/glapi/gen/GL4x.xml @@ -12,6 +12,32 @@ <function name="MinSampleShading" offset="assign"> <param name="value" type="GLfloat"/> </function> + + <function name="BlendFunci" static_dispatch="false" alias="BlendFunciARB"> + <param name="buf" type="GLuint"/> + <param name="sfactor" type="GLenum"/> + <param name="dfactor" type="GLenum"/> + </function> + + <function name="BlendFuncSeparatei" static_dispatch="false" alias="BlendFuncSeparateiARB"> + <param name="buf" type="GLuint"/> + <param name="sfactorRGB" type="GLenum"/> + <param name="dfactorRGB" type="GLenum"/> + <param name="sfactorAlpha" type="GLenum"/> + <param name="dfactorAlpha" type="GLenum"/> + </function> + + <function name="BlendEquationi" static_dispatch="false" alias="BlendEquationiARB"> + <param name="buf" type="GLuint"/> + <param name="mode" type="GLenum"/> + </function> + + <function name="BlendEquationSeparatei" static_dispatch="false" alias="BlendEquationSeparateiARB" > + <param name="buf" type="GLuint"/> + <param name="modeRGB" type="GLenum"/> + <param name="modeA" type="GLenum"/> + </function> + </category> <category name="4.3"> diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp index 6c4bdee..5e751f4 100644 --- a/src/mesa/main/tests/dispatch_sanity.cpp +++ b/src/mesa/main/tests/dispatch_sanity.cpp @@ -542,11 +542,11 @@ const struct function gl_core_functions_possible[] = { { "glVertexAttribDivisor", 33, -1 }, /* GL 4.0 */ - { "glMinSampleShading", 40, -1 }, // XXX: Add to xml -// { "glBlendEquationi", 40, -1 }, // XXX: Add to xml -// { "glBlendEquationSeparatei", 40, -1 }, // XXX: Add to xml -// { "glBlendFunci", 40, -1 }, // XXX: Add to xml -// { "glBlendFuncSeparatei", 40, -1 }, // XXX: Add to xml + { "glMinSampleShading", 40, -1 }, + { "glBlendEquationi", 40, -1 }, + { "glBlendEquationSeparatei", 40, -1 }, + { "glBlendFunci", 40, -1 }, + { "glBlendFuncSeparatei", 40, -1 }, /* GL 4.3 */ { "glIsRenderbuffer", 43, -1 }, -- 1.8.3.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev