On Mon, Jul 14, 2014 at 9:38 PM, Tapani Pälli <tapani.pa...@intel.com> wrote: > This makes some of the UE4 engine demos (Stylized, Mobile Temple) > render correctly, tested on Intel Haswell machine. > > Signed-off-by: Tapani Pälli <tapani.pa...@intel.com> > --- > src/mapi/glapi/gen/GL4x.xml | 26 ++++++++++++++++++++++++++ > src/mesa/main/tests/dispatch_sanity.cpp | 10 +++++----- > 2 files changed, 31 insertions(+), 5 deletions(-) > > diff --git a/src/mapi/glapi/gen/GL4x.xml b/src/mapi/glapi/gen/GL4x.xml > index 8efef0b..848316e 100644 > --- a/src/mapi/glapi/gen/GL4x.xml > +++ b/src/mapi/glapi/gen/GL4x.xml > @@ -12,6 +12,32 @@ > <function name="MinSampleShading" offset="assign"> > <param name="value" type="GLfloat"/> > </function> > + > + <function name="BlendFunci" static_dispatch="false" alias="BlendFunciARB"> > + <param name="buf" type="GLuint"/> > + <param name="sfactor" type="GLenum"/> > + <param name="dfactor" type="GLenum"/> > + </function> > + > + <function name="BlendFuncSeparatei" static_dispatch="false" > alias="BlendFuncSeparateiARB"> > + <param name="buf" type="GLuint"/> > + <param name="sfactorRGB" type="GLenum"/> > + <param name="dfactorRGB" type="GLenum"/> > + <param name="sfactorAlpha" type="GLenum"/> > + <param name="dfactorAlpha" type="GLenum"/> > + </function> > + > + <function name="BlendEquationi" static_dispatch="false" > alias="BlendEquationiARB"> > + <param name="buf" type="GLuint"/> > + <param name="mode" type="GLenum"/> > + </function> > + > + <function name="BlendEquationSeparatei" static_dispatch="false" > alias="BlendEquationSeparateiARB" > > + <param name="buf" type="GLuint"/> > + <param name="modeRGB" type="GLenum"/> > + <param name="modeA" type="GLenum"/> > + </function> > + > </category> > > <category name="4.3"> > diff --git a/src/mesa/main/tests/dispatch_sanity.cpp > b/src/mesa/main/tests/dispatch_sanity.cpp > index 0e57653..1a2c4d0 100644 > --- a/src/mesa/main/tests/dispatch_sanity.cpp > +++ b/src/mesa/main/tests/dispatch_sanity.cpp > @@ -542,11 +542,11 @@ const struct function gl_core_functions_possible[] = { > { "glVertexAttribDivisor", 33, -1 }, > > /* GL 4.0 */ > - { "glMinSampleShading", 40, -1 }, // XXX: Add to xml > -// { "glBlendEquationi", 40, -1 }, // XXX: Add to xml > -// { "glBlendEquationSeparatei", 40, -1 }, // XXX: Add to xml > -// { "glBlendFunci", 40, -1 }, // XXX: Add to xml > -// { "glBlendFuncSeparatei", 40, -1 }, // XXX: Add to xml > + { "glMinSampleShading", 40, -1 }, > + { "glBlendEquationi", 40, -1 }, > + { "glBlendEquationSeparatei", 40, -1 }, > + { "glBlendFunci", 40, -1 }, > + { "glBlendFuncSeparatei", 40, -1 }, > > /* GL 4.3 */ > { "glIsRenderbuffer", 43, -1 }, > -- > 1.9.3 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
I agree with Ken's comment# 11 on bugzilla. Acked-by: Anuj Phogat <anuj.pho...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev