On Wed, Jul 23, 2014 at 10:31 AM, Marek Olšák <mar...@gmail.com> wrote:
> On Fri, Jul 18, 2014 at 5:32 PM, Brian Paul <bri...@vmware.com> wrote: > > On 07/17/2014 12:04 PM, Jason Ekstrand wrote: > >> > >> This is the first installment of some work I've been doing over the past > >> couple of weeks to refactor mesa's texture conversion/storage code. > There > >> is more to be done and more that I have done but have not included in > this > >> series. This is the first mailing-list-ready fruits of my efforts. The > >> important bits here include: > >> > >> 1) Using a human-readable CSV file to describe texture formats similar > >> to > >> the way it is currently don in gallium. This is much easier to > >> read/edit than the structure in formats.c. The guts of formats.c > is > >> then autogenerated from this CSV file. > > > > > > I'm kind of on the fence about this. Some of us have been hoping that > we'd > > eventually consolidate some of the Mesa and gallium code so we wouldn't > have > > duplicated/parallel code. The format code is a good example. In theory, > > the MESA_FORMAT_ stuff could be replaced by the gallium PIPE_FORMAT_ > code. > > I agree and I think this rework brings us closer to sharing the code, > which is a good thing. In the meantime, it nicely cleans up the code. > In that vein, I've taken a slightly different tack that I think will make the sharing easier. Right now, I'm working on moving a bunch of code into a new static library called libformat that can be independently developed and *tested*. One of the problems we had before was that the only format-conversion testing we did was through piglit which can't actually hit all of the code-paths. Hopefully, splitting it out will make it easier to test and easier to combine efforts than gallium depending on mesa or the other way around. > > BTW, this series will conflict with the big endian work that Richard > Sandiford is doing. > Yeah, I'm aware of that. --Jason Ekstrand
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