On Tue, Jun 24, 2014 at 12:44 PM, Tobias Droste <tdro...@gmx.de> wrote: > Hi, > > this does not seem to work on r600g (or I'm too stupid ;-)). > I updated to latest mesa master, patched piglit and this is the result: > > $ glxinfo > [...] > OpenGL vendor string: X.Org > OpenGL renderer string: Gallium 0.4 on AMD JUNIPER > OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.3.0-devel > (git-0c181cd) > OpenGL core profile shading language version string: 3.30 > OpenGL core profile context flags: (none) > OpenGL core profile profile mask: core profile > [...] > > $ MESA_EXTENSION_OVERRIDE=GL_ARB_fragment_layer_viewport bin/shader_runner > tests/spec/arb_fragment_layer_viewport/layer-gs-write-simple.shader_test -fbo > -auto > piglit: info: Requested an OpenGL 3.2 Core Context, and received a matching > 3.3 context > > Probe color at (0,0) > Expected: 0.000000 1.000000 0.000000 > Observed: 1.000000 0.000000 0.000000 > PIGLIT: {'result': 'fail' } > > $ MESA_EXTENSION_OVERRIDE=GL_ARB_fragment_layer_viewport bin/shader_runner > tests/spec/arb_fragment_layer_viewport/viewport-gs-write-simple.shader_test - > fbo -auto > piglit: info: Requested an OpenGL 3.2 Core Context, and received a matching > 3.3 context > > Probe color at (0,0) > Expected: 0.000000 1.000000 0.000000 > Observed: 1.000000 0.000000 0.000000 > PIGLIT: {'result': 'fail' }
Boooo :( Could I trouble you to figure out which of the 4 draws (in each) is failing? (Just comment out the "probe" lines, leaving only one in for each) Thanks for testing, BTW! -ilia > > Tobias > > Am Mo, 23. Juni 2014, 23:00:15 schrieb Ilia Mirkin: >> On Mon, Jun 23, 2014 at 3:52 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: >> > On Mon, Jun 23, 2014 at 3:50 PM, Roland Scheidegger <srol...@vmware.com> > wrote: >> >> Am 23.06.2014 21:14, schrieb Ilia Mirkin: >> >>> On Mon, Jun 23, 2014 at 12:01 PM, Roland Scheidegger > <srol...@vmware.com> wrote: >> >>>> Am 23.06.2014 17:18, schrieb Ilia Mirkin: >> >>>>> On Mon, Jun 23, 2014 at 11:06 AM, Roland Scheidegger > <srol...@vmware.com> wrote: >> >>>>>> Am 23.06.2014 16:43, schrieb Ilia Mirkin: >> >>>>>>> On Mon, Jun 23, 2014 at 9:51 AM, Ilia Mirkin <imir...@alum.mit.edu> > wrote: >> >>>>>>>> On Mon, Jun 23, 2014 at 9:39 AM, Ilia Mirkin <imir...@alum.mit.edu> > wrote: >> >>>>>>>>> If multiple viewports are supported, that implies the presence of >> >>>>>>>>> a GS >> >>>>>>>>> and layered rendering, so we can enable >> >>>>>>>>> ARB_fragment_layer_viewport as >> >>>>>>>>> well. >> >>>>>>>>> >> >>>>>>>>> Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> >> >>>>>>>>> --- >> >>>>>>>>> >> >>>>>>>>> Untested on r600, but nv50/nvc0/llvmpipe seem to pass basic >> >>>>>>>>> testing. >> >>>>>>>> >> >>>>>>>> Grr... actually llvmpipe fails for viewport, but works for layer. >> >>>>>>> >> >>>>>>> But... it draws all black instead of red, which means it's probably >> >>>>>>> either my or llvmpipe's understanding of default viewport state >> >>>>>>> that's >> >>>>>>> wrong. I assumed that by default viewports were initialized s.t. >> >>>>>>> they >> >>>>>>> would "Just Work" without having to be touched. Or... it's not >> >>>>>>> clamping the viewport index properly. Will investigate later. >> >>>>>> >> >>>>>> Hmm I'm not sure. This was tested with d3d10 rules which of course >> >>>>>> doesn't have the commands to set all viewports at once. But this is >> >>>>>> handled by the state tracker. >> >>>>> >> >>>>> Well, the tests don't set viewports at all. I was under the >> >>>>> (potentially incorrect) assumption that the default state was good >> >>>>> enough. >> >>>> >> >>>> Yes it should be - the viewport should be set somewhere (I'm not >> >>>> exactly >> >>>> sure where it gets set) and since in GL the "old" commands just set all >> >>>> viewports this should work. >> >>> >> >>> This is the first time I'm looking at llvmpipe in detail, so forgive >> >>> the potential stupidity... >> >>> >> >>> It seems like lp_state_fs.c:lp_llvm_viewport isn't clamping the >> >>> viewport index. Should it be? [Or is there some non-obvious place >> >>> where it's actually being clamped?] It seems like the layer is clamped >> >>> explicitly in lp_setup_tri and lp_setup_point. >> >> >> >> This is sort of complicated. >> >> Note that for ordinary fs input handling, you don't see viewport index >> >> handling anywhere in llvmpipe - this is just handled like any other >> >> ordinary attribute (through the interpolation stuff). >> >> The code in lp_state_fs for viewport handling is just to get the correct >> >> depth range, so you are right the viewport index must be clamped. The >> >> clamping is done in lp_setup_tri() however (watch out for >> >> viewport_index), the value then gets passed to rasterization (via >> >> tri->inputs) and there written into the thread_data (in >> >> lp_rast_shade_tile / lp_rast_shade_quads_mask). This is the value the >> >> code in lp_state_fs.c will then pick up to fetch the correct depthrange >> >> values (for depth clamping). >> >> >> >> Though now that I look at it, this looks wrong in draw: >> >> >> >> draw_clamp_viewport_idx(int idx) >> >> { >> >> >> >> return ((PIPE_MAX_VIEWPORTS > idx || idx < 0) ? idx : 0); >> >> >> >> } >> >> >> >> >> >> The same clamping in llvmpipe looks like this: >> >> >> >> lp_clamp_viewport_idx(int idx) >> >> { >> >> >> >> return (PIPE_MAX_VIEWPORTS > idx && idx >= 0) ? idx : 0; >> >> >> >> } >> >> >> >> Would only make a difference for negative viewport indices though (and >> >> don't ask me what would happen but draw might indeed fetch the viewport >> >> values from "random" memory locations so the result might be quite >> >> unpredictable...). >> >> >> >> Roland >> > >> > And a viewport index of -1 was one of my test cases. That's probably it! >> >> Just to close the loop here, this was indeed it. With the patch that >> fixes that (which is already in the repo), llvmpipe passes. I've also >> pushed patches 1 + 2 of this series. The only thing left to test is >> r600... anyone with the hw can grab the latest master, grab the piglit >> tests from http://patchwork.freedesktop.org/patch/28375/, and run them >> with >> >> MESA_EXTENSION_OVERRIDE=GL_ARB_fragment_layer_viewport >> bin/shader_runner ... -fbo -auto >> >> If it passes, I think it's fine to push this out with a cap. If it fails... >> ugh. >> >> -ilia >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev