Hi, this does not seem to work on r600g (or I'm too stupid ;-)). I updated to latest mesa master, patched piglit and this is the result:
$ glxinfo [...] OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD JUNIPER OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.3.0-devel (git-0c181cd) OpenGL core profile shading language version string: 3.30 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile [...] $ MESA_EXTENSION_OVERRIDE=GL_ARB_fragment_layer_viewport bin/shader_runner tests/spec/arb_fragment_layer_viewport/layer-gs-write-simple.shader_test -fbo -auto piglit: info: Requested an OpenGL 3.2 Core Context, and received a matching 3.3 context Probe color at (0,0) Expected: 0.000000 1.000000 0.000000 Observed: 1.000000 0.000000 0.000000 PIGLIT: {'result': 'fail' } $ MESA_EXTENSION_OVERRIDE=GL_ARB_fragment_layer_viewport bin/shader_runner tests/spec/arb_fragment_layer_viewport/viewport-gs-write-simple.shader_test - fbo -auto piglit: info: Requested an OpenGL 3.2 Core Context, and received a matching 3.3 context Probe color at (0,0) Expected: 0.000000 1.000000 0.000000 Observed: 1.000000 0.000000 0.000000 PIGLIT: {'result': 'fail' } Tobias Am Mo, 23. Juni 2014, 23:00:15 schrieb Ilia Mirkin: > On Mon, Jun 23, 2014 at 3:52 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: > > On Mon, Jun 23, 2014 at 3:50 PM, Roland Scheidegger <srol...@vmware.com> wrote: > >> Am 23.06.2014 21:14, schrieb Ilia Mirkin: > >>> On Mon, Jun 23, 2014 at 12:01 PM, Roland Scheidegger <srol...@vmware.com> wrote: > >>>> Am 23.06.2014 17:18, schrieb Ilia Mirkin: > >>>>> On Mon, Jun 23, 2014 at 11:06 AM, Roland Scheidegger <srol...@vmware.com> wrote: > >>>>>> Am 23.06.2014 16:43, schrieb Ilia Mirkin: > >>>>>>> On Mon, Jun 23, 2014 at 9:51 AM, Ilia Mirkin <imir...@alum.mit.edu> wrote: > >>>>>>>> On Mon, Jun 23, 2014 at 9:39 AM, Ilia Mirkin <imir...@alum.mit.edu> wrote: > >>>>>>>>> If multiple viewports are supported, that implies the presence of > >>>>>>>>> a GS > >>>>>>>>> and layered rendering, so we can enable > >>>>>>>>> ARB_fragment_layer_viewport as > >>>>>>>>> well. > >>>>>>>>> > >>>>>>>>> Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> > >>>>>>>>> --- > >>>>>>>>> > >>>>>>>>> Untested on r600, but nv50/nvc0/llvmpipe seem to pass basic > >>>>>>>>> testing. > >>>>>>>> > >>>>>>>> Grr... actually llvmpipe fails for viewport, but works for layer. > >>>>>>> > >>>>>>> But... it draws all black instead of red, which means it's probably > >>>>>>> either my or llvmpipe's understanding of default viewport state > >>>>>>> that's > >>>>>>> wrong. I assumed that by default viewports were initialized s.t. > >>>>>>> they > >>>>>>> would "Just Work" without having to be touched. Or... it's not > >>>>>>> clamping the viewport index properly. Will investigate later. > >>>>>> > >>>>>> Hmm I'm not sure. This was tested with d3d10 rules which of course > >>>>>> doesn't have the commands to set all viewports at once. But this is > >>>>>> handled by the state tracker. > >>>>> > >>>>> Well, the tests don't set viewports at all. I was under the > >>>>> (potentially incorrect) assumption that the default state was good > >>>>> enough. > >>>> > >>>> Yes it should be - the viewport should be set somewhere (I'm not > >>>> exactly > >>>> sure where it gets set) and since in GL the "old" commands just set all > >>>> viewports this should work. > >>> > >>> This is the first time I'm looking at llvmpipe in detail, so forgive > >>> the potential stupidity... > >>> > >>> It seems like lp_state_fs.c:lp_llvm_viewport isn't clamping the > >>> viewport index. Should it be? [Or is there some non-obvious place > >>> where it's actually being clamped?] It seems like the layer is clamped > >>> explicitly in lp_setup_tri and lp_setup_point. > >> > >> This is sort of complicated. > >> Note that for ordinary fs input handling, you don't see viewport index > >> handling anywhere in llvmpipe - this is just handled like any other > >> ordinary attribute (through the interpolation stuff). > >> The code in lp_state_fs for viewport handling is just to get the correct > >> depth range, so you are right the viewport index must be clamped. The > >> clamping is done in lp_setup_tri() however (watch out for > >> viewport_index), the value then gets passed to rasterization (via > >> tri->inputs) and there written into the thread_data (in > >> lp_rast_shade_tile / lp_rast_shade_quads_mask). This is the value the > >> code in lp_state_fs.c will then pick up to fetch the correct depthrange > >> values (for depth clamping). > >> > >> Though now that I look at it, this looks wrong in draw: > >> > >> draw_clamp_viewport_idx(int idx) > >> { > >> > >> return ((PIPE_MAX_VIEWPORTS > idx || idx < 0) ? idx : 0); > >> > >> } > >> > >> > >> The same clamping in llvmpipe looks like this: > >> > >> lp_clamp_viewport_idx(int idx) > >> { > >> > >> return (PIPE_MAX_VIEWPORTS > idx && idx >= 0) ? idx : 0; > >> > >> } > >> > >> Would only make a difference for negative viewport indices though (and > >> don't ask me what would happen but draw might indeed fetch the viewport > >> values from "random" memory locations so the result might be quite > >> unpredictable...). > >> > >> Roland > > > > And a viewport index of -1 was one of my test cases. That's probably it! > > Just to close the loop here, this was indeed it. With the patch that > fixes that (which is already in the repo), llvmpipe passes. I've also > pushed patches 1 + 2 of this series. The only thing left to test is > r600... anyone with the hw can grab the latest master, grab the piglit > tests from http://patchwork.freedesktop.org/patch/28375/, and run them > with > > MESA_EXTENSION_OVERRIDE=GL_ARB_fragment_layer_viewport > bin/shader_runner ... -fbo -auto > > If it passes, I think it's fine to push this out with a cap. If it fails... > ugh. > > -ilia > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev