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Hopefully Matt or Ken can review this... On 06/12/2014 12:35 PM, Cody Northrop wrote: > Commit 17c7ead7 exposed a bug in how uniform loading happens in the > presence of discard. It manifested itself in an application as randomly > incorrect pixels on the borders of conditional areas. > > We believe it is due to how discards jump to the end of the shader > incorrectly for some channels. The current implementation checks each > 2x2 subspan to preserve derivatives. When uniform loading via samplers > was turned on, it uses a full execution mask, as stated in > lower_uniform_pull_constant_loads(), and only populates four channels of > the destination (see generate_uniform_pull_constant_load_gen7()). We > think that is happening incorrectly when the first subspan has been > jumped over. > > A possible fix is to only jump to the end of the shader if all relevant > channels are disabled, i.e. all 8 or 16, depending on dispatch. This > preserves the original speedup noted in commit beafced2. There are > other more heavyweight fixes (i.e. don't use sampler for uniforms if > discard in use), but this seems like a good fix. I've appended it below > as a patch. It changes the shader accordingly: > > before : 0x000000d0: (-f0.1.any4h) halt(8) 17 2 > null { align1 WE_all 1Q }; > after(8) : 0x000000d0: (-f0.1.any8h) halt(8) 17 2 > null { align1 WE_all 1Q }; > after(16) : 0x00000250: (-f0.1.any16h) halt(16) 17 2 > null { align1 WE_all 1H }; All of this information should go in the commit message. > I attached a test case to the bugzilla entry below. Was the test also sent to the piglit mailing list for inclusion in the the test suite? > Thanks for any review or feedback. Curious if anyone sees a better fix. > > -C > > > From 871671c4ab8ff00e85b434865e8855fc356efa8f Mon Sep 17 00:00:00 2001 > From: Cody Northrop <c...@lunarg.com <mailto:c...@lunarg.com>> > Date: Thu, 12 Jun 2014 09:07:18 -0600 > Subject: [PATCH] i965/fs: Update discard jump to preserve uniform loads via > sampler. > > The series that implemented this optimization was done before > the changes to use samplers for uniform loads. Uniform sampler > loads use special execution masks and only populate four > channels, so we can't jump over those or corruption ensues. > Use a more conservative jump mask which only jumps to the end > if all relevant channels are disabled. > > No change was observed in GLbenchmark 2.7, so the optimization > is preserved. > > Signed-off-by: Cody Northrop <c...@lunarg.com <mailto:c...@lunarg.com>> > Reviewed-by: Mike Stroyan <m...@lunarg.com <mailto:m...@lunarg.com>> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79948 > --- > src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 10 +++++++++- > 1 file changed, 9 insertions(+), 1 deletion(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp > b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp > index 8858852..fe05715 100644 > --- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp > +++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp > @@ -1907,7 +1907,15 @@ fs_visitor::visit(ir_discard *ir) > */ > fs_inst *discard_jump = emit(FS_OPCODE_DISCARD_JUMP); > discard_jump->flag_subreg = 1; > - discard_jump->predicate = BRW_PREDICATE_ALIGN1_ANY4H; > + > + /* Uniforms are now loaded using samplers with a routine that has > + * its own execution mask, so we can only jump if all relevant > + * channels are dead. This is more conservative than the previous > + * four channel checking, but still preserves speedups. > + */ > + discard_jump->predicate = (8 == dispatch_width) > + ? BRW_PREDICATE_ALIGN1_ANY8H > + : BRW_PREDICATE_ALIGN1_ANY16H; > discard_jump->predicate_inverse = true; > } > } > -- > 1.8.3.2 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev