Hi,

this is a summary of the review process for the multi-stream support series. Most of the patches got a reviewed-by by either Chris or Ian and if I am not mistaken only 4 patches still need a reviewed-by so I hopefully we get these 4 reviewed soon :). Here is the situation of each of these patches:

Patch 11: glsl: Add support for EmitStreamVertex() and EndStreamPrimitive(). - Ian requested to split this in 3 patches which have already been sent to the mailing list as a reply.
  - glsl: Modify ir_emit_vertex to have a stream.
  - glsl: Modify ir_end_primitive to have a stream.
  - Add support for EmitStreamVertex() and EndStreamPrimitive().
- There was some discussion on whether ir_to_mesa.cpp and st_glsl_to_tgsi.cpp had to be updated too. Based on what was discussed I concluded that it was not necessary in the end.

Patch 12: glsl: Validate vertex emission in geometry shaders.
- We need to decide if we allow EmitStreamVertex(0) with outputs other than points. Since Nvidia allows this Ian asked if AMD allowed this too in order to decide if a bug to the spec should be filed. I confirmed that AMD allows this too. Maybe we want to test other systems before making a decision anyway. - I can also change the patch to disallow this behavior until we decide otherwise if that is preferred.

Patch 18: i965: Implement GL_PRIMITIVES_GENERATED with non-zero streams.
- Needs review

Patch 21: docs: mark "Geometry shader multiple streams" as done for i965
- Needs review

Iago


El 2014-06-18 11:51, Iago Toral Quiroga escribió:
This series addresses review comments of the previous version and adds a few
things. Summary of the changes in version 2:

Patch 1:
  - Ian: multiple layout(location=) qualifiers
    + This was not a problem in the end.
  - Chris: s/explicitely/explicitly/
  - Chris: Remove 'Id' suffix in variables.
  - Chris: !this->flags.q.streamId for consistency
  - Chris: checks should pass if state->is_version(400, 0)
  - Chris: Check against the real limit and not MAX_VERTEX_STREAMS
  + Plus fixed some other issues we found

Patch 2: already reviewed by Chris, unchanged.

Patch 3:
  - Chris: Replace magic 4's with appropriate constant
    + Also added necessary memset(so_decl, 0, sizeof(so_decl));

Patch 4: already reviewed by Chris, unchanged.

Patch 5: [DONE]
  - Chris: Not right for separable programs.
    + Original patch was okay after discussion in the mailing list, but
      I modified it to make the code more clear.

Patch 6: already reviewed by Chris, unchanged.

Patch 7: already reviewed by Chris, unchanged.

Patch 8: already reviewed by Chris, unchanged.

Patch 9:
  - Chris: Does not work with multiple geometry shaders
+ Now we only store info in the program and not individual shaders and we set this value after linking all the shaders together (see patch 12).

Patch 10: already reviewed by Chris, unchanged.

Patch 11:
- Chris: EmitStreamVertex() and EndStreamPrimitive() should be normal builtins + Reimplemented this following Chris' recommendations in the mailing list.

Patch 12: already reviewed by Chris, but now expanded:
  + Includes original patch 12 reviewed-by Chris.
+ Sets prog->Geom.UsesStreams (this was being done in patch 11 in the original
    series).
+ Link error if emitting to wrong streams (this was being done in patch 11 in
    original series)

Patch 13: already reviewed by Chris, unchanged.

Patch 14: already reviewed by Chris, but modified to adapt to changes in the
implementation of ir_emit_vertex and ir_end_primitive from patch 11.

Patch 15: already reviewed by Chris, unchanged.

Patch 16:
- Chris: Do no set Ctx->Const.MaxVertexStreams to MAX_VERTEX_STREAMS globally.
    + Now this is done in the i965 driver only (see patch 20).

Patch 17: already reviewed by Chris, unchanged.

Patch 18: NEW
  + Adds multi-stream querying for GL_PRIMITIVES_GENERATED

Patch 19 (was patch 18 in original series)
  - Chris: s/stream/index
  + Plus added the same logic for GL_PRIMITIVES_GENERATED

Patch 20: NEW
  + Enables up to MAX_VERTEX_STREAMS in i965.

Patch 21: NEW
  + Mark multiple streams done for i965.

Patch 22: NEW
Patch 23: NEW
  + Fixed incorrect initilization and cloning of UsesEndPrimitive flag.


Iago Toral Quiroga (20):
  mesa: add StreamId information to transform feedback outputs.
  i965: Enable transform feedback for streams > 0
  glsl: Assign GLSL StreamIds to transform feedback outputs.
  glsl: Fail to link if inter-stage input/outputs are not assigned to
    stream 0
  glsl: Add methods to retrive a varying's name and streamId.
  glsl: Two varyings can't write to the same buffer from different
    streams.
  glsl: Only geometry shader outputs can be associated with non-zero
    streams.
glsl: Store info about geometry shaders that emit vertices to non-zero
    streams.
  i965/gs: Set number of control data bits for stream mode.
  glsl: Add support for EmitStreamVertex() and EndStreamPrimitive().
  glsl: Validate vertex emission in geometry shaders.
  i965/gs: Set control data bits for vertices emitted in stream mode.
  glsl: include streamId when reading/printing emit-vertex and
    end-primitive IR.
  mesa: Include stream information in indexed queries.
i965: Implement GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN with non-zero
    streams.
  i965: Implement GL_PRIMITIVES_GENERATED with non-zero streams.
  mesa: Enable simultaneous queries on different streams.
  i965: Enable vertex streams up to MAX_VERTEX_STREAMS.
  mesa: Init Geom.UsesEndPrimitive in shader programs.
  mesa: Copy Geom.UsesEndPrimitive when cloning a geometry program.

Samuel Iglesias Gonsalvez (3):
glsl: Add parsing support for multi-stream output in geometry shaders.
  glsl: include streamId when reading/printing ir_variable IR.
  docs: mark "Geometry shader multiple streams" as done for i965

 docs/GL3.txt                                      |   2 +-
 src/glsl/ast.h                                    |   5 +
 src/glsl/ast_to_hir.cpp                           |  17 +++
 src/glsl/ast_type.cpp                             |  39 +++++-
 src/glsl/builtin_functions.cpp                    |  52 +++++++-
 src/glsl/glsl_parser.yy                           |  49 +++++++
 src/glsl/glsl_parser_extras.h                     |  18 +++
 src/glsl/glsl_types.h                             |   5 +
 src/glsl/ir.h                                     |  39 ++++--
 src/glsl/ir_hierarchical_visitor.cpp              |  50 +++++---
 src/glsl/ir_hierarchical_visitor.h                |   6 +-
 src/glsl/ir_hv_accept.cpp                         |  21 ++-
 src/glsl/ir_print_visitor.cpp                     |  20 ++-
 src/glsl/ir_reader.cpp                            |  28 +++-
 src/glsl/ir_rvalue_visitor.cpp                    |  37 ++++++
 src/glsl/ir_rvalue_visitor.h                      |   6 +
 src/glsl/link_varyings.cpp                        |  41 +++++-
 src/glsl/link_varyings.h                          |  17 +++
src/glsl/linker.cpp | 148 ++++++++++++++++++++--
 src/glsl/lower_output_reads.cpp                   |   4 +-
 src/glsl/lower_packed_varyings.cpp                |   4 +-
 src/glsl/opt_dead_code_local.cpp                  |   2 +-
 src/mesa/drivers/dri/i965/brw_context.c           |   4 +
 src/mesa/drivers/dri/i965/brw_vec4_gs.c           |   9 +-
 src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp |  51 +++++++-
 src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.h   |   1 +
 src/mesa/drivers/dri/i965/gen6_queryobj.c         |  21 +--
 src/mesa/drivers/dri/i965/gen7_sol_state.c        |  67 ++++++----
 src/mesa/main/mtypes.h                            |   8 +-
 src/mesa/main/queryobj.c                          |  18 +--
 src/mesa/main/shaderapi.c                         |   1 +
 src/mesa/main/shaderobj.c                         |   2 +
 src/mesa/program/program.c                        |   2 +
 33 files changed, 681 insertions(+), 113 deletions(-)
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