Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> On 06/18/2014 02:51 AM, Iago Toral Quiroga wrote: > Outputs that are linked to inputs in the next stage must be output to stream > 0, > otherwise we should fail to link. > --- > src/glsl/link_varyings.cpp | 8 ++++++++ > 1 file changed, 8 insertions(+) > > diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp > index 9725a43..3b20594 100644 > --- a/src/glsl/link_varyings.cpp > +++ b/src/glsl/link_varyings.cpp > @@ -1345,6 +1345,14 @@ assign_varying_locations(struct gl_context *ctx, > if (input_var || (prog->SeparateShader && consumer == NULL)) { > matches.record(output_var, input_var); > } > + > + /* Only stream 0 outputs can be consumed in the next stage */ > + if (input_var && output_var->data.stream != 0) { > + linker_error(prog, "output %s is assigned to stream=%d but " > + "is linked to an input, which requires stream=0", > + output_var->name, output_var->data.stream); > + return false; > + } > } > } else { > /* If there's no producer stage, then this must be a separable program. >
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