Signed-off-by: Topi Pohjolainen <topi.pohjolai...@intel.com> --- src/mesa/drivers/dri/i965/brw_state.h | 1 + src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 15 +++++++++++++ src/mesa/drivers/dri/i965/gen7_misc_state.c | 26 ++--------------------- src/mesa/drivers/dri/i965/gen7_wm_surface_state.c | 14 +----------- 4 files changed, 19 insertions(+), 37 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h index 407f233..9e7df9f 100644 --- a/src/mesa/drivers/dri/i965/brw_state.h +++ b/src/mesa/drivers/dri/i965/brw_state.h @@ -221,6 +221,7 @@ brw_is_array(GLenum target) void gen4_init_vtable_surface_functions(struct brw_context *brw); uint32_t brw_get_surface_tiling_bits(uint32_t tiling); uint32_t brw_get_surface_type(GLenum gl_target); +int brw_get_depth(struct gl_renderbuffer *rb); uint32_t brw_get_surface_num_multisamples(unsigned num_samples); void brw_configure_w_tiled(const struct intel_mipmap_tree *mt, diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 4cc3f49..82c7978 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -109,6 +109,21 @@ brw_get_surface_type(const GLenum gl_target) } } +int +brw_get_depth(struct gl_renderbuffer *rb) +{ + const GLenum target = brw_get_target(rb); + const struct intel_renderbuffer *irb = intel_renderbuffer(rb); + + if (target == GL_TEXTURE_3D) + return MAX2(irb->mt->logical_depth0, 1); + + if (target == GL_TEXTURE_CUBE_MAP_ARRAY || target == GL_TEXTURE_CUBE_MAP) + return 6 * MAX2(irb->layer_count, 1); + + return MAX2(irb->layer_count, 1); +} + uint32_t brw_get_surface_num_multisamples(unsigned num_samples) { diff --git a/src/mesa/drivers/dri/i965/gen7_misc_state.c b/src/mesa/drivers/dri/i965/gen7_misc_state.c index 870e2c7..31bb124 100644 --- a/src/mesa/drivers/dri/i965/gen7_misc_state.c +++ b/src/mesa/drivers/dri/i965/gen7_misc_state.c @@ -42,12 +42,11 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw, struct gl_context *ctx = &brw->ctx; const uint8_t mocs = GEN7_MOCS_L3; struct gl_framebuffer *fb = ctx->DrawBuffer; - unsigned int depth = 1; unsigned int min_array_element; unsigned int lod; const struct intel_mipmap_tree *mt = depth_mt ? depth_mt : stencil_mt; const struct intel_renderbuffer *irb = NULL; - const struct gl_renderbuffer *rb = NULL; + struct gl_renderbuffer *rb = NULL; /* Skip repeated NULL depth/stencil emits (think 2D rendering). */ if (!mt && brw->no_depth_or_stencil) { @@ -62,30 +61,9 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw, irb = intel_get_renderbuffer(fb, BUFFER_STENCIL); rb = (struct gl_renderbuffer*) irb; const GLenum gl_target = rb ? brw_get_target(rb) : GL_TEXTURE_2D; + const int depth = rb ? brw_get_depth(rb) : 1; const uint32_t surftype = brw_get_surface_type(gl_target); - if (rb) { - depth = MAX2(irb->layer_count, 1); - } - - switch (gl_target) { - case GL_TEXTURE_CUBE_MAP_ARRAY: - case GL_TEXTURE_CUBE_MAP: - /* The PRM claims that we should use BRW_SURFACE_CUBE for this - * situation, but experiments show that gl_Layer doesn't work when we do - * this. So we use BRW_SURFACE_2D, since for rendering purposes this is - * equivalent. - */ - depth *= 6; - break; - case GL_TEXTURE_3D: - assert(mt); - depth = MAX2(mt->logical_depth0, 1); - /* fallthrough */ - default: - break; - } - min_array_element = irb ? irb->mt_layer : 0; lod = irb ? irb->mt_level - irb->mt->first_level : 0; diff --git a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c index 5d48001..d07a601 100644 --- a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c @@ -454,7 +454,7 @@ gen7_update_renderbuffer_surface(struct brw_context *brw, mesa_format rb_format = _mesa_get_render_format(ctx, intel_rb_format(irb)); const GLenum gl_target = brw_get_target(rb); const uint32_t surftype = brw_get_surface_type(gl_target); - int depth = MAX2(irb->layer_count, 1); + const int depth = brw_get_depth(rb); const uint8_t mocs = GEN7_MOCS_L3; int min_array_element = irb->mt_layer / MAX2(mt->num_samples, 1); @@ -478,18 +478,6 @@ gen7_update_renderbuffer_surface(struct brw_context *brw, __FUNCTION__, _mesa_get_format_name(rb_format)); } - switch (gl_target) { - case GL_TEXTURE_CUBE_MAP_ARRAY: - case GL_TEXTURE_CUBE_MAP: - depth *= 6; - break; - case GL_TEXTURE_3D: - depth = MAX2(irb->mt->logical_depth0, 1); - /* fallthrough */ - default: - break; - } - surf[0] = surftype << BRW_SURFACE_TYPE_SHIFT | format << BRW_SURFACE_FORMAT_SHIFT | (irb->mt->array_spacing_lod0 ? GEN7_SURFACE_ARYSPC_LOD0 -- 1.8.3.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev