On Tuesday, May 27, 2014 06:47:49 PM Matt Turner wrote: > Helps Unigine Tropics and some (old) gstreamer shaders in shader-db. > > instructions in affected programs: 792 -> 744 (-6.06%) > --- > src/mesa/drivers/dri/i965/brw_fs_cse.cpp | 12 +++++++++++- > 1 file changed, 11 insertions(+), 1 deletion(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_fs_cse.cpp b/src/mesa/drivers/dri/i965/brw_fs_cse.cpp > index 75c6aab..6e36b8c 100644 > --- a/src/mesa/drivers/dri/i965/brw_fs_cse.cpp > +++ b/src/mesa/drivers/dri/i965/brw_fs_cse.cpp > @@ -92,7 +92,7 @@ is_expression(const fs_inst *const inst) > case SHADER_OPCODE_LOAD_PAYLOAD: > return !is_copy_payload(inst); > default: > - return false; > + return inst->is_tex(); > } > } > > @@ -142,6 +142,16 @@ instructions_match(fs_inst *a, fs_inst *b) > a->conditional_mod == b->conditional_mod && > a->dst.type == b->dst.type && > a->sources == b->sources && > + (a->is_tex() ? (a->texture_offset == b->texture_offset && > + a->mlen == b->mlen && > + a->regs_written == b->regs_written && > + a->base_mrf == b->base_mrf && > + a->sampler == b->sampler && > + a->target == b->target &&
target is a field for FB writes - it isn't used for sampling messages. You should probably drop it. Otherwise, this patch is (dubiously, given that I'm working backwards): Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> > + a->eot == b->eot && > + a->header_present == b->header_present && > + a->shadow_compare == b->shadow_compare) > + : true) && > operands_match(a, b); > } > >
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