Now I understand. Yes, I'll add a CAP. Marek
On Wed, May 21, 2014 at 1:11 PM, Roland Scheidegger <srol...@vmware.com> wrote: > Yes but I'm saying you need to translate it away in the state tracker, cause > you can't really require all drivers to implement it, because this is a > feature where I really don't think you can say it's the drivers fault if > it's not implemented. > > Roland > > > On 05/21/2014 11:54 AM, Marek Olšák wrote: >> >> We don't translate it away. The property does 2 things not available >> in the pipe interface: >> - It disables viewport clipping, so that window coordinates can pass >> through untouched. >> - It disables viewport transformation. >> >> Our hardware is capable of both, however, some APIs are not. >> >> Marek >> >> On Wed, May 21, 2014 at 12:42 PM, Roland Scheidegger <srol...@vmware.com> >> wrote: >>> >>> On 05/21/2014 12:49 AM, Marek Olšák wrote: >>>> >>>> >>>> Hi, >>>> >>>> Could somebody from VMWare please review this patch? It's for st/nine >>>> (open d3d9 state tracker). >>>> >>>> Thanks, >>>> >>>> Marek >>>> >>>> On Sat, May 17, 2014 at 1:20 AM, Automated rebase >>>> <david.heidelber...@ixit.cz> wrote: >>>>> >>>>> >>>>> From: Christoph Bumiller <e0425...@student.tuwien.ac.at> >>>>> >>>>> --- >>>>> src/gallium/auxiliary/tgsi/tgsi_strings.c | 3 ++- >>>>> src/gallium/auxiliary/tgsi/tgsi_ureg.c | 16 ++++++++++++++++ >>>>> src/gallium/auxiliary/tgsi/tgsi_ureg.h | 4 ++++ >>>>> src/gallium/docs/source/tgsi.rst | 9 +++++++++ >>>>> src/gallium/include/pipe/p_shader_tokens.h | 3 ++- >>>>> 5 files changed, 33 insertions(+), 2 deletions(-) >>>>> >>>>> diff --git a/src/gallium/auxiliary/tgsi/tgsi_strings.c >>>>> b/src/gallium/auxiliary/tgsi/tgsi_strings.c >>>>> index 5b6e47f..c3e7118 100644 >>>>> --- a/src/gallium/auxiliary/tgsi/tgsi_strings.c >>>>> +++ b/src/gallium/auxiliary/tgsi/tgsi_strings.c >>>>> @@ -120,7 +120,8 @@ const char >>>>> *tgsi_property_names[TGSI_PROPERTY_COUNT] >>>>> = >>>>> "FS_COORD_PIXEL_CENTER", >>>>> "FS_COLOR0_WRITES_ALL_CBUFS", >>>>> "FS_DEPTH_LAYOUT", >>>>> - "VS_PROHIBIT_UCPS" >>>>> + "VS_PROHIBIT_UCPS", >>>>> + "VS_POSITION_WINDOW_SPACE" >>>>> }; >>>>> >>>>> const char *tgsi_type_names[5] = >>>>> diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.c >>>>> b/src/gallium/auxiliary/tgsi/tgsi_ureg.c >>>>> index 2bf93ee..bd0a3f7 100644 >>>>> --- a/src/gallium/auxiliary/tgsi/tgsi_ureg.c >>>>> +++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.c >>>>> @@ -173,6 +173,7 @@ struct ureg_program >>>>> unsigned char property_fs_coord_pixel_center; /* = >>>>> TGSI_FS_COORD_PIXEL_CENTER_* */ >>>>> unsigned char property_fs_color0_writes_all_cbufs; /* = >>>>> TGSI_FS_COLOR0_WRITES_ALL_CBUFS * */ >>>>> unsigned char property_fs_depth_layout; /* TGSI_FS_DEPTH_LAYOUT >>>>> */ >>>>> + boolean property_vs_window_space_position; /* >>>>> TGSI_VS_WINDOW_SPACE_POSITION */ >>>>> >>>>> unsigned nr_addrs; >>>>> unsigned nr_preds; >>>>> @@ -331,6 +332,13 @@ ureg_property_fs_depth_layout(struct ureg_program >>>>> *ureg, >>>>> ureg->property_fs_depth_layout = fs_depth_layout; >>>>> } >>>>> >>>>> +void >>>>> +ureg_property_vs_window_space_position(struct ureg_program *ureg, >>>>> + boolean >>>>> vs_window_space_position) >>>>> +{ >>>>> + ureg->property_vs_window_space_position = vs_window_space_position; >>>>> +} >>>>> + >>>>> struct ureg_src >>>>> ureg_DECL_fs_input_cyl_centroid(struct ureg_program *ureg, >>>>> unsigned semantic_name, >>>>> @@ -1508,6 +1516,14 @@ static void emit_decls( struct ureg_program >>>>> *ureg >>>>> ) >>>>> ureg->property_fs_depth_layout); >>>>> } >>>>> >>>>> + if (ureg->property_vs_window_space_position) { >>>>> + assert(ureg->processor == TGSI_PROCESSOR_VERTEX); >>>>> + >>>>> + emit_property(ureg, >>>>> + TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION, >>>>> + ureg->property_vs_window_space_position); >>>>> + } >>>>> + >>>>> if (ureg->processor == TGSI_PROCESSOR_VERTEX) { >>>>> for (i = 0; i < UREG_MAX_INPUT; i++) { >>>>> if (ureg->vs_inputs[i/32] & (1 << (i%32))) { >>>>> diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.h >>>>> b/src/gallium/auxiliary/tgsi/tgsi_ureg.h >>>>> index a0a50b7..28edea6 100644 >>>>> --- a/src/gallium/auxiliary/tgsi/tgsi_ureg.h >>>>> +++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.h >>>>> @@ -184,6 +184,10 @@ void >>>>> ureg_property_fs_depth_layout(struct ureg_program *ureg, >>>>> unsigned fs_depth_layout); >>>>> >>>>> +void >>>>> +ureg_property_vs_window_space_position(struct ureg_program *ureg, >>>>> + boolean >>>>> vs_window_space_position); >>>>> + >>>>> >>>>> >>>>> >>>>> /*********************************************************************** >>>>> * Build shader declarations: >>>>> diff --git a/src/gallium/docs/source/tgsi.rst >>>>> b/src/gallium/docs/source/tgsi.rst >>>>> index 9500b9d..2ca3c3b 100644 >>>>> --- a/src/gallium/docs/source/tgsi.rst >>>>> +++ b/src/gallium/docs/source/tgsi.rst >>>>> @@ -2848,6 +2848,15 @@ input primitive. Each invocation will have a >>>>> different >>>>> TGSI_SEMANTIC_INVOCATIONID system value set. If not specified, >>>>> assumed >>>>> to >>>>> be 1. >>>>> >>>>> +VS_WINDOW_SPACE_POSITION >>>>> +"""""""""""""""""""""""""" >>>>> +If this property is set on the vertex shader, the >>>>> TGSI_SEMANTIC_POSITION >>>>> output >>>>> +is assumed to contain window space coordinates. >>>>> +Division of X,Y,Z by W and the viewport transformation are disabled, >>>>> and >>>>> 1/W is >>>>> +directly taken from the 4-th component of the shader output. >>>>> +Naturally, clipping is not performed on window coordinates either. >>>>> +The effect of this property is undefined if a geometry or tessellation >>>>> shader >>>>> +are in use. >>>>> >>>>> Texture Sampling and Texture Formats >>>>> ------------------------------------ >>>>> diff --git a/src/gallium/include/pipe/p_shader_tokens.h >>>>> b/src/gallium/include/pipe/p_shader_tokens.h >>>>> index d095bd3..9261b79 100644 >>>>> --- a/src/gallium/include/pipe/p_shader_tokens.h >>>>> +++ b/src/gallium/include/pipe/p_shader_tokens.h >>>>> @@ -237,7 +237,8 @@ union tgsi_immediate_data >>>>> #define TGSI_PROPERTY_FS_DEPTH_LAYOUT 6 >>>>> #define TGSI_PROPERTY_VS_PROHIBIT_UCPS 7 >>>>> #define TGSI_PROPERTY_GS_INVOCATIONS 8 >>>>> -#define TGSI_PROPERTY_COUNT 9 >>>>> +#define TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION 9 >>>>> +#define TGSI_PROPERTY_COUNT 10 >>>>> >>>>> struct tgsi_property { >>>>> unsigned Type : 4; /**< TGSI_TOKEN_TYPE_PROPERTY */ >>>>> -- >>> >>> >>> >>> I can't say I'm a big fan of it (I guess alternatively you could use a >>> TGSI_SEMANTIC_POSITIONT output but that doesn't really make a difference >>> neither). >>> This was quite some d3d hack which doesn't really fit into a modern >>> shader >>> based world (of course, it doesn't work with d3d10 neither). So, the >>> usual >>> way to deal with this is to translate this away, since this was only used >>> for old or simple stuff afaik (if it was complex you tend to not already >>> know the screen space coords) noone is going to care if it runs at 1500 >>> or >>> 1520 fps anyway. >>> But if you really think this is a must have and are going to use it in a >>> public state tracker you probably have to implement a cap bit for it too, >>> and be able to deal with drivers which can't handle it - it seems >>> unreasonable to me to assume all drivers will handle it (hence you don't >>> really save anything in the state tracker, you still need all the code >>> translating it away anyway). >>> >>> Roland _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev