Hi, Could somebody from VMWare please review this patch? It's for st/nine (open d3d9 state tracker).
Thanks, Marek On Sat, May 17, 2014 at 1:20 AM, Automated rebase <david.heidelber...@ixit.cz> wrote: > From: Christoph Bumiller <e0425...@student.tuwien.ac.at> > > --- > src/gallium/auxiliary/tgsi/tgsi_strings.c | 3 ++- > src/gallium/auxiliary/tgsi/tgsi_ureg.c | 16 ++++++++++++++++ > src/gallium/auxiliary/tgsi/tgsi_ureg.h | 4 ++++ > src/gallium/docs/source/tgsi.rst | 9 +++++++++ > src/gallium/include/pipe/p_shader_tokens.h | 3 ++- > 5 files changed, 33 insertions(+), 2 deletions(-) > > diff --git a/src/gallium/auxiliary/tgsi/tgsi_strings.c > b/src/gallium/auxiliary/tgsi/tgsi_strings.c > index 5b6e47f..c3e7118 100644 > --- a/src/gallium/auxiliary/tgsi/tgsi_strings.c > +++ b/src/gallium/auxiliary/tgsi/tgsi_strings.c > @@ -120,7 +120,8 @@ const char *tgsi_property_names[TGSI_PROPERTY_COUNT] = > "FS_COORD_PIXEL_CENTER", > "FS_COLOR0_WRITES_ALL_CBUFS", > "FS_DEPTH_LAYOUT", > - "VS_PROHIBIT_UCPS" > + "VS_PROHIBIT_UCPS", > + "VS_POSITION_WINDOW_SPACE" > }; > > const char *tgsi_type_names[5] = > diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.c > b/src/gallium/auxiliary/tgsi/tgsi_ureg.c > index 2bf93ee..bd0a3f7 100644 > --- a/src/gallium/auxiliary/tgsi/tgsi_ureg.c > +++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.c > @@ -173,6 +173,7 @@ struct ureg_program > unsigned char property_fs_coord_pixel_center; /* = > TGSI_FS_COORD_PIXEL_CENTER_* */ > unsigned char property_fs_color0_writes_all_cbufs; /* = > TGSI_FS_COLOR0_WRITES_ALL_CBUFS * */ > unsigned char property_fs_depth_layout; /* TGSI_FS_DEPTH_LAYOUT */ > + boolean property_vs_window_space_position; /* > TGSI_VS_WINDOW_SPACE_POSITION */ > > unsigned nr_addrs; > unsigned nr_preds; > @@ -331,6 +332,13 @@ ureg_property_fs_depth_layout(struct ureg_program *ureg, > ureg->property_fs_depth_layout = fs_depth_layout; > } > > +void > +ureg_property_vs_window_space_position(struct ureg_program *ureg, > + boolean vs_window_space_position) > +{ > + ureg->property_vs_window_space_position = vs_window_space_position; > +} > + > struct ureg_src > ureg_DECL_fs_input_cyl_centroid(struct ureg_program *ureg, > unsigned semantic_name, > @@ -1508,6 +1516,14 @@ static void emit_decls( struct ureg_program *ureg ) > ureg->property_fs_depth_layout); > } > > + if (ureg->property_vs_window_space_position) { > + assert(ureg->processor == TGSI_PROCESSOR_VERTEX); > + > + emit_property(ureg, > + TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION, > + ureg->property_vs_window_space_position); > + } > + > if (ureg->processor == TGSI_PROCESSOR_VERTEX) { > for (i = 0; i < UREG_MAX_INPUT; i++) { > if (ureg->vs_inputs[i/32] & (1 << (i%32))) { > diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.h > b/src/gallium/auxiliary/tgsi/tgsi_ureg.h > index a0a50b7..28edea6 100644 > --- a/src/gallium/auxiliary/tgsi/tgsi_ureg.h > +++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.h > @@ -184,6 +184,10 @@ void > ureg_property_fs_depth_layout(struct ureg_program *ureg, > unsigned fs_depth_layout); > > +void > +ureg_property_vs_window_space_position(struct ureg_program *ureg, > + boolean vs_window_space_position); > + > > /*********************************************************************** > * Build shader declarations: > diff --git a/src/gallium/docs/source/tgsi.rst > b/src/gallium/docs/source/tgsi.rst > index 9500b9d..2ca3c3b 100644 > --- a/src/gallium/docs/source/tgsi.rst > +++ b/src/gallium/docs/source/tgsi.rst > @@ -2848,6 +2848,15 @@ input primitive. Each invocation will have a different > TGSI_SEMANTIC_INVOCATIONID system value set. If not specified, assumed to > be 1. > > +VS_WINDOW_SPACE_POSITION > +"""""""""""""""""""""""""" > +If this property is set on the vertex shader, the TGSI_SEMANTIC_POSITION > output > +is assumed to contain window space coordinates. > +Division of X,Y,Z by W and the viewport transformation are disabled, and 1/W > is > +directly taken from the 4-th component of the shader output. > +Naturally, clipping is not performed on window coordinates either. > +The effect of this property is undefined if a geometry or tessellation shader > +are in use. > > Texture Sampling and Texture Formats > ------------------------------------ > diff --git a/src/gallium/include/pipe/p_shader_tokens.h > b/src/gallium/include/pipe/p_shader_tokens.h > index d095bd3..9261b79 100644 > --- a/src/gallium/include/pipe/p_shader_tokens.h > +++ b/src/gallium/include/pipe/p_shader_tokens.h > @@ -237,7 +237,8 @@ union tgsi_immediate_data > #define TGSI_PROPERTY_FS_DEPTH_LAYOUT 6 > #define TGSI_PROPERTY_VS_PROHIBIT_UCPS 7 > #define TGSI_PROPERTY_GS_INVOCATIONS 8 > -#define TGSI_PROPERTY_COUNT 9 > +#define TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION 9 > +#define TGSI_PROPERTY_COUNT 10 > > struct tgsi_property { > unsigned Type : 4; /**< TGSI_TOKEN_TYPE_PROPERTY */ > -- > 1.9.2 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev