v2: Use intel_mipmap_tree::total_width in order to get correct alignment automatically. Also use "mt->total_height / mt->physical_depth0" as surface height allowing hardware to offset to correct slice.
Cc: "10.2" <mesa-sta...@lists.freedesktop.org> Signed-off-by: Topi Pohjolainen <topi.pohjolai...@intel.com> Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> (v1) --- src/mesa/drivers/dri/i965/brw_state.h | 6 ++++++ src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 24 ++++++++++++++++++++++++ 2 files changed, 30 insertions(+) diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h index b8e8520..dbcf7c7 100644 --- a/src/mesa/drivers/dri/i965/brw_state.h +++ b/src/mesa/drivers/dri/i965/brw_state.h @@ -206,6 +206,12 @@ void gen4_init_vtable_surface_functions(struct brw_context *brw); uint32_t brw_get_surface_tiling_bits(uint32_t tiling); uint32_t brw_get_surface_num_multisamples(unsigned num_samples); +void brw_configure_w_tiled(const struct intel_mipmap_tree *mt, + bool is_render_target, + unsigned *width, unsigned *height, + unsigned *pitch, uint32_t *tiling, + unsigned *format); + uint32_t brw_format_for_mesa_format(mesa_format mesa_format); GLuint translate_tex_target(GLenum target); diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 054467c..c9d9614 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -101,6 +101,30 @@ brw_get_surface_num_multisamples(unsigned num_samples) return BRW_SURFACE_MULTISAMPLECOUNT_1; } +void +brw_configure_w_tiled(const struct intel_mipmap_tree *mt, + bool is_render_target, + unsigned *width, unsigned *height, + unsigned *pitch, uint32_t *tiling, unsigned *format) +{ + static const unsigned halign_stencil = 8; + + /* In Y-tiling row is twice as wide as in W-tiling, and subsequently + * there are half as many rows. + * In addition, mip-levels are accessed manually by the program and + * therefore the surface is setup to cover all the mip-levels for one slice. + * (Hardware is still used to access individual slices). + */ + *tiling = I915_TILING_Y; + *pitch = mt->pitch * 2; + *width = ALIGN(mt->total_width, halign_stencil) * 2; + *height = (mt->total_height / mt->physical_depth0) / 2; + + if (is_render_target) { + *format = BRW_SURFACEFORMAT_R8_UINT; + } +} + /** * Compute the combination of DEPTH_TEXTURE_MODE and EXT_texture_swizzle -- 1.8.3.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev