Sorry to waste more of your time but this is driving me nuts. For my own education :) can you tell me how this code works? Maybe I'm making myself look silly by not understanding some basic concept of c++. But to me it looks like var->data.location already contains the explicit location and you are just assigning it the value it already contains. Is there some weird operator overloading going on here?
On Wed, 2014-04-30 at 07:42 -0700, Ian Romanick wrote: > On 04/29/2014 10:57 PM, Timothy Arceri wrote: > > Looks like this patch should have been dropped with the removal of > > user_location? > > Nope. We still need to track the location set in the shader. Now it's > tracked in the same location field as, say, vertex shader inputs instead > of having a special field. > > > On Tue, 2014-04-29 at 17:52 -0700, Ian Romanick wrote: > >> From: Ian Romanick <ian.d.roman...@intel.com> > >> > >> Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> > >> --- > >> src/glsl/ast_to_hir.cpp | 2 ++ > >> 1 file changed, 2 insertions(+) > >> > >> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp > >> index 0411bef..e1192ed 100644 > >> --- a/src/glsl/ast_to_hir.cpp > >> +++ b/src/glsl/ast_to_hir.cpp > >> @@ -2268,6 +2268,8 @@ validate_explicit_location(const struct > >> ast_type_qualifier *qual, > >> assert(!"Unexpected shader type"); > >> break; > >> } > >> + > >> + var->data.location = var->data.location; > >> } else { > >> var->data.location = qual->location; > >> } > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev