Chad Versace <chad.vers...@linux.intel.com> writes: > On Mon, Apr 21, 2014 at 02:08:49PM -0700, Kenneth Graunke wrote: >> HiZ operations make the depth/render caches out of sync with the sampler >> caches. We need to arrange for a TC flush to happen before the target >> buffer is used by the sampler. Calling brw_render_cache_set_add_bo >> makes that happen. >> >> On previous generations, brw_blorp_exec took care of flushing the >> texture cache by calling intel_batchbuffer_emit_mi_flush after doing >> any rendering. If we were to use the normal drawing path, then >> brw_postdraw_set_buffers_need_resolve would handle this. >> >> On Broadwell, we don't use BLORP, and we don't emit a rectangle >> primitive via the normal drawing path. The 3DSTATE_WM_HZ_OP and >> PIPE_CONTROL implicitly make drawing happen. So, none of our existing >> code makes this flush happen - we need to do it directly. >> >> Fixes 11 Piglit copyteximage subtests. >> >> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77223 >> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77226 >> Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> >> --- >> src/mesa/drivers/dri/i965/gen8_depth_state.c | 3 +++ >> 1 file changed, 3 insertions(+) >> >> diff --git a/src/mesa/drivers/dri/i965/gen8_depth_state.c >> b/src/mesa/drivers/dri/i965/gen8_depth_state.c >> index 8f5718a..05c3723 100644 >> --- a/src/mesa/drivers/dri/i965/gen8_depth_state.c >> +++ b/src/mesa/drivers/dri/i965/gen8_depth_state.c >> @@ -307,6 +307,9 @@ gen8_hiz_exec(struct brw_context *brw, struct >> intel_mipmap_tree *mt, >> OUT_BATCH(0); >> ADVANCE_BATCH(); >> >> + /* Mark this buffer as needing a TC flush, as we've rendered to it. */ >> + brw_render_cache_set_add_bo(brw, mt->region->bo); >> + >> /* We've clobbered all of the depth packets, and the drawing rectangle, >> * so we need to ensure those packets are re-emitted before the next >> * primitive. > > Is this a general requirement for all surfaces? That is, after using > a surface as a render target, a texture cache flush is required before > sampling from it? Or is this requirement special to HiZ buffers, depth > buffers, and/or WM_HZ_OP?
The GPU L1/L2 caches are all incoherent with each other. Most of them are read only. If you've dirtied a thing with the render cache (color/Z/stencil render targets, BLT destinations, etc.) and you want to load from it through the sampler, data, or constant caches, you have to flush.
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