HiZ operations make the depth/render caches out of sync with the sampler caches. We need to arrange for a TC flush to happen before the target buffer is used by the sampler. Calling brw_render_cache_set_add_bo makes that happen.
On previous generations, brw_blorp_exec took care of flushing the texture cache by calling intel_batchbuffer_emit_mi_flush after doing any rendering. If we were to use the normal drawing path, then brw_postdraw_set_buffers_need_resolve would handle this. On Broadwell, we don't use BLORP, and we don't emit a rectangle primitive via the normal drawing path. The 3DSTATE_WM_HZ_OP and PIPE_CONTROL implicitly make drawing happen. So, none of our existing code makes this flush happen - we need to do it directly. Fixes 11 Piglit copyteximage subtests. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77223 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77226 Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/drivers/dri/i965/gen8_depth_state.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/mesa/drivers/dri/i965/gen8_depth_state.c b/src/mesa/drivers/dri/i965/gen8_depth_state.c index 8f5718a..05c3723 100644 --- a/src/mesa/drivers/dri/i965/gen8_depth_state.c +++ b/src/mesa/drivers/dri/i965/gen8_depth_state.c @@ -307,6 +307,9 @@ gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt, OUT_BATCH(0); ADVANCE_BATCH(); + /* Mark this buffer as needing a TC flush, as we've rendered to it. */ + brw_render_cache_set_add_bo(brw, mt->region->bo); + /* We've clobbered all of the depth packets, and the drawing rectangle, * so we need to ensure those packets are re-emitted before the next * primitive. -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev