From: José Fonseca <jfons...@vmware.com> This prevents buffer overflow w/ llvmpipe when running piglit
bin/gl-3.2-layered-rendering-clear-color-all-types 1d_array single_level -fbo -auto v2: Compute the framebuffer size as the minimum size, as pointed out by Brian; compacted code; ran piglit quick test list (with no regressions.) --- src/mesa/state_tracker/st_atom_framebuffer.c | 33 ++++++++++++++++++++++++++-- 1 file changed, 31 insertions(+), 2 deletions(-) diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c b/src/mesa/state_tracker/st_atom_framebuffer.c index 4c4f839..f395ec7 100644 --- a/src/mesa/state_tracker/st_atom_framebuffer.c +++ b/src/mesa/state_tracker/st_atom_framebuffer.c @@ -31,6 +31,8 @@ * Brian Paul */ +#include <limits.h> + #include "st_context.h" #include "st_atom.h" #include "st_cb_bitmap.h" @@ -44,6 +46,24 @@ /** + * Update framebuffer size. + * + * framebuffer->width should match fb->Weight, but for PIPE_TEXTURE_1D_ARRAY + * textures fb->Height has the number of layers, and not the surface height. + */ +static void +update_framebuffer_size(struct pipe_framebuffer_state *framebuffer, + struct pipe_surface *surface) +{ + assert(surface); + assert(surface->width < UINT_MAX); + assert(surface->height < UINT_MAX); + framebuffer->width = MIN2(framebuffer->width, surface->width); + framebuffer->height = MIN2(framebuffer->height, surface->height); +} + + +/** * Update framebuffer state (color, depth, stencil, etc. buffers) */ static void @@ -57,11 +77,12 @@ update_framebuffer_state( struct st_context *st ) st_flush_bitmap_cache(st); st->state.fb_orientation = st_fb_orientation(fb); - framebuffer->width = fb->Width; - framebuffer->height = fb->Height; /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/ + framebuffer->width = UINT_MAX; + framebuffer->height = UINT_MAX; + /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state * to determine which surfaces to draw to */ @@ -81,6 +102,7 @@ update_framebuffer_state( struct st_context *st ) if (strb->surface) { pipe_surface_reference(&framebuffer->cbufs[i], strb->surface); + update_framebuffer_size(framebuffer, strb->surface); } strb->defined = GL_TRUE; /* we'll be drawing something */ } @@ -100,12 +122,14 @@ update_framebuffer_state( struct st_context *st ) st_update_renderbuffer_surface(st, strb); } pipe_surface_reference(&framebuffer->zsbuf, strb->surface); + update_framebuffer_size(framebuffer, strb->surface); } else { strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer); if (strb) { assert(strb->surface); pipe_surface_reference(&framebuffer->zsbuf, strb->surface); + update_framebuffer_size(framebuffer, strb->surface); } else pipe_surface_reference(&framebuffer->zsbuf, NULL); @@ -122,6 +146,11 @@ update_framebuffer_state( struct st_context *st ) } #endif + /* _mesa_test_framebuffer_completeness refuses framebuffers with no + * attachments, so this should never happen. */ + assert(framebuffer->width != UINT_MAX); + assert(framebuffer->height != UINT_MAX); + cso_set_framebuffer(st->cso_context, framebuffer); } -- 1.8.3.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev