Hi Ken, I just did a bisect looking for the failure that's causing a few gs-related piglits to fail on nv50, and it came up with the below. Any ideas? Here are the tests that are failing:
tests/spec/glsl-1.50/execution/geometry/clip-distance-out-values.shader_test tests/spec/glsl-1.50/execution/geometry/max-input-components.shader_test tests/spec/glsl-1.50/execution/geometry/point-size-out.shader_test tests/spec/glsl-1.50/execution/geometry/primitive-id-out.shader_test tests/spec/glsl-1.50/execution/gs-redeclares-both-pervertex-blocks.shader_test tests/spec/glsl-1.50/execution/interface-vs-named-to-gs-array.shader_test tests/spec/glsl-1.50/execution/redeclare-pervertex-out-subset-gs.shader_test tests/spec/glsl-1.50/execution/redeclare-pervertex-subset-vs-to-gs.shader_test 1afe3359258a9e89b62c8638761f52d78f6d1cbc is the first bad commit commit 1afe3359258a9e89b62c8638761f52d78f6d1cbc Author: Kenneth Graunke <kenn...@whitecape.org> Date: Thu Mar 20 11:53:16 2014 -0700 mesa: In core profile, refuse to draw unless a VAO is bound. Core profile requires a non-default VAO to be bound. Currently, calls to glVertexAttribPointer raise INVALID_OPERATION unless a VAO is bound, and we never actually get any vertex data set. Trying to draw without any vertex data can only cause problems. In i965, it causes a crash. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76400 Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> Cc: mesa-sta...@lists.freedesktop.org Reverting this commit on top of master makes it work again. I have no idea whether it's the tests/piglit infra that are wrong, or if it's the commit that's wrong, but wanted to raise the issue. This still happens with the (almost-)latest piglit (latest doesn't compile due to EGL stuff...) Let me know if you'd like any additional info. Thanks, -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev