Ian Romanick <i...@freedesktop.org> writes: > This final series finishes up GL_ARB_separate_shader_objects for desktop > OpenGL, and it implements GL_EXT_separate_shader_objects for OpenGL ES. > It also removes GL_EXT_separate_shader_objects from desktop OpenGL. > Note that the two EXT extensions are completely different. > > Currently none of the piglit tests exercise SSO on OpenGL ES, so I don't > plan to push the last two patches until there are some ES tests.
I have a question in the middle of the series that I think will be significant for how the last half works, so I'll wait on reviewing until figuring that out. I'm not a fan of the unit test -- it looks like a lot of code and formalizing of interfaces for something that would be caught by piglit tests anyway. Patches 2, 3, 8, 10 are: Reviewed-by: Eric Anholt <e...@anholt.net>
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