Kenneth Graunke <kenn...@whitecape.org> writes: > The "new" fragment shader backend has never supported the necessary > color conversion code for this to work. We began using the new backend > in Mesa 7.10 for GLSL (commit a81d423d93f22a948f3aa4bf73, October 2010), > and for ARB_fragment_program in Mesa 9.1 (commit 97615b2d8c7c3cea6fd3a4, > August 2012). > > I haven't heard any complaints, so I don't think anyone will miss this > feature. I believe mplayer used it at one point, but these days > defaults to other paths anyway.
This kept slipping off my TODO list. Reviewed-by: Eric Anholt <e...@anholt.net>
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