Kenneth Graunke <kenn...@whitecape.org> writes:

> The "new" fragment shader backend has never supported the necessary
> color conversion code for this to work.  We began using the new backend
> in Mesa 7.10 for GLSL (commit a81d423d93f22a948f3aa4bf73, October 2010),
> and for ARB_fragment_program in Mesa 9.1 (commit 97615b2d8c7c3cea6fd3a4,
> August 2012).
>
> I haven't heard any complaints, so I don't think anyone will miss this
> feature.  I believe mplayer used it at one point, but these days
> defaults to other paths anyway.

This kept slipping off my TODO list.

Reviewed-by: Eric Anholt <e...@anholt.net>

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