Am 04.04.2014 04:06, schrieb Timothy Arceri:
On Friday, 4 April 2014 11:31 AM, Dieter Nützel
<die...@nuetzel-hh.de> wrote:

Mesa 10.2.0-devel (git-c6050ce)
/opt/ogl-samples> ./build/release/gl-320-primitive-sprite
Mesa warning: failed to remap glDebugMessageCallbackARB
Mesa warning: failed to remap glDebugMessageControlARB
Mesa warning: failed to remap glDebugMessageInsertARB
Mesa warning: failed to remap glGetDebugMessageLogARB

Have you tried doing a 'make clean' on Mesa and rebuilding?

For sure.
'make clean' | 'make distclean' | several new checkout (git clone mesa...)
But I did it, again to no avail.

It looks like something is not quite right with the dispatch table.

I saw that.

Could it be, that I use the Mesa 10.1.0 gl.h file during ogl-samples compilation? - It differs from the Mesa 10.2.0-devel gl.h version.

/opt/mesa> diff /usr/include/GL/gl.h /opt/mesa/include/GL/gl.h
697c697
< #define GL_ALL_ATTRIB_BITS                    0x000FFFFF
---
#define GL_ALL_ATTRIB_BITS                    0xFFFFFFFF

It's so confusing, only ogl-samples didn't work since your fb78fa58 commit. (my git bisect result)

-Dieter
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