Am 03.04.2014 22:53, schrieb Ian Romanick:
On 04/03/2014 07:35 AM, Dieter Nützel wrote:
Am 03.04.2014 04:16, schrieb Ian Romanick:
On 04/02/2014 06:13 PM, Dieter Nützel wrote:
Am 03.04.2014 01:19, schrieb Ian Romanick:
On 04/02/2014 03:43 PM, Dieter Nützel wrote:
Am 02.04.2014 08:12, schrieb Timothy Arceri:
On Wed, 2014-04-02 at 00:56 +0200, Dieter Nützel wrote:
Hello Ian, hello Timothy,

does this fix the regression introduced with commit fb78fa58?

[Mesa-dev] Mesa git (r600g): OpenGL Error(GL_INVALID_OPERATION):
initTexture2D (bisected)
http://lists.freedesktop.org/archives/mesa-dev/2014-March/056165.html


Thanks,
   Dieter

Hi Dieter,

I just ran ./build/Release/gl-320-primitive-sprite on Mesa
10.2.0-devel
(git-76ba50a) on Intel graphics and it ran fine with no error.
Have you
tried running it again with the latest code from git?
Tim

Hello Tim,

thank you very much for your direct reply!
I've retested it with Mesa git daily on my _32bit_ system.
All with same result.
I even recompiled ogl-samples after recheckout several times NO go.
Last try last night 8-(

But,

...argh,
after your request I've cloned ogl-samples this evening again and
can't
compile it anylonger. Someone changed the code to compile on 64 bit
system only now, I think:

[ 13%] Building CXX object
framework/CMakeFiles/framework.dir/compiler.cpp.o
Linking CXX static library libframework.a
[ 13%] Built target framework
Scanning dependencies of target es-200-draw-elements
[ 13%] Building CXX object
tests/CMakeFiles/es-200-draw-elements.dir/es-200-draw-elements.cpp.o
Linking CXX executable ../build/Release/es-200-draw-elements
/usr/lib/gcc/i586-suse-linux/4.8/../../../../i586-suse-linux/bin/ld:
skipping incompatible
/opt/ogl-samples/external/FreeImage-3.15.4/linux64/libfreeimage.a when
searching for -lfreeimage

He's shipping a prebuilt .a???  Madness!  Is there source code for
FreeImage included?  Can you just build a 32-bit version?  It seems
like
he has a crazy build system...

Thank you guys for your patience...

I'll try to go back some days in ogl-samples repository and try to get
it running (with Mesa 10.1.0), again as starting point.

Due to
git clone -b 4.4.0 https://github.com/g-truc/ogl-samples
I'm back to ogl-samples 4.4.0 (without FreeImage-3.15.4)
and set, now.

Mesa 10.1.0: OK

/opt/ogl-samples> glxinfo | grep OpenGL
libGL error: dlopen /usr/lib/dri/updates/r600_dri.so failed
(/usr/lib/dri/updates/r600_dri.so: cannot open shared object file: No
such file or directory)
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD RV730
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.1.0
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 10.1.0
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:

/opt/ogl-samples> ./build/release/gl-320-primitive-sprite
libGL error: dlopen /usr/lib/dri/updates/r600_dri.so failed
(/usr/lib/dri/updates/r600_dri.so: cannot open shared object file: No
such file or directory)
OpenGL Version Needed 3.2 ( 3.3 Found )
Compiling shader
gl-320/primitive-sprite.vert...

Compiling shader
gl-320/primitive-sprite.frag...

Linking program

Running Test
Test Ended
Test Began Correctly.


Mesa 10.2.0-devel (git-d120506): BAD

/opt/ogl-samples> glxinfo | grep OpenGL
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD RV730
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.2.0-devel
(git-d120506)
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 10.2.0-devel (git-d120506)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:

/opt/ogl-samples> ./build/release/gl-320-primitive-sprite
OpenGL Version Needed 3.2 ( 3.3 Found )
OpenGL Error(GL_INVALID_OPERATION): initTexture2D

I'm guessing that initTexture2D is in the application.  Can you set a
breakpoint at _mesa_error to see where exactly Mesa is throwing
GL_INVALID_OPERATION.  That should shed some light on things.

Ian,

can you please guide me a bit.
running
gdb ./build/release/gl-320-primitive-sprite
and
(gdb) break _mesa_error
Function "_mesa_error" not defined.
Make breakpoint pending on future shared library load? (y or [n]) y

Breakpoint 1 (_mesa_error) pending.

Do not do the trick.

But you still get the error from the application?  Eh... I'm at a loss,
then.  _mesa_error is *the* function in Mesa that sets GL errors.
MESA_DEBUG=verbose give any output?  Failing that... valgrind?

Does this help?
setenv MESA_DEBUG verbose (tcsh ;-)

Mesa 10.2.0-devel (git-c6050ce)
/opt/ogl-samples> ./build/release/gl-320-primitive-sprite
Mesa warning: failed to remap glDebugMessageCallbackARB
Mesa warning: failed to remap glDebugMessageControlARB
Mesa warning: failed to remap glDebugMessageInsertARB
Mesa warning: failed to remap glGetDebugMessageLogARB
Mesa: User error: GL_INVALID_ENUM in glGetString(GL_EXTENSIONS)
OpenGL Version Needed 3.2 ( 3.3 Found )
Mesa: User error: GL_INVALID_OPERATION in unsupported function called (unsupported extension or deprecated function?)
OpenGL Error(GL_INVALID_OPERATION): initTexture2D
Running Test
Test Ended

Mesa 10.1.0
/opt/ogl-samples> ./build/release/gl-320-primitive-sprite
libGL error: dlopen /usr/lib/dri/updates/r600_dri.so failed (/usr/lib/dri/updates/r600_dri.so: cannot open shared object file: No such file or directory)
Mesa: User error: GL_INVALID_ENUM in glGetString(GL_EXTENSIONS)
OpenGL Version Needed 3.2 ( 3.3 Found )
Compiling shader
gl-320/primitive-sprite.vert...

Compiling shader
gl-320/primitive-sprite.frag...

Linking program

Running Test
Test Ended
Test Began Correctly.

Running Test
Test Ended

Any ideas?

BTW
gl-320-primitive-shading
sigfault with Mesa 10.1.0
and show
OpenGL Error(GL_INVALID_OPERATION): initProgram
with Mesa 10.2.0-devel (git-d120506) on r600g.
What does (should) it look like on Intel?

Had this (geom shader) anybody running?
How should it look like?
Maybe a picture?

I did all of this to get a picture about the r600g geom shader glory...
...sadly there is NO 32 bit version of
Unigine_Valley-1.0/Unigine_Heaven-4.0 ;-)

-Dieter
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